[Aporte] GS-N ENC 2.0.4.0 Season 6 crac keado

Tema en 'Servidores de Mu Online' iniciado por Cumbier0, 22 Nov 2010.

  1. Cum

    Cumbier0
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    MuServer Base 2.0.4.0:
    Descargar

    Query Actualizar DB de Season 5 para Season 6 (Solo ENC)

    Código:
    Código:
    if exists (select * from dbo.sysobjects where id =  object_id(N'[dbo].[ExtWarehouse]') and OBJECTPROPERTY(id,  N'IsUserTable') = 1)
    drop table [dbo].[ExtWarehouse]
    GO
    
    
    CREATE TABLE [dbo].[ExtWarehouse] (
        [AccountID] [varchar] (10) COLLATE Latin1_General_CS_AS NOT NULL ,
        [Items] [varbinary] (1920) NULL ,
        [Money] [int] NULL ,
        [EndUseDate] [smalldatetime] NULL ,
        [DbVersion] [tinyint] NULL ,
        [pw] [smallint] NULL ,
        [VaultID] [int] NOT NULL 
    ) ON [PRIMARY]
    GO
    
    ALTER TABLE [dbo].[ExtWarehouse] ADD 
        CONSTRAINT [DF_ExtWarehouse_Money] DEFAULT (0) FOR [Money],
        CONSTRAINT [DF_ExtWarehouse_DbVersion] DEFAULT (0) FOR [DbVersion],
        CONSTRAINT [DF_ExtWarehouse_pw] DEFAULT (0) FOR [pw],
        CONSTRAINT [DF_ExtWarehouse_NUMBER] DEFAULT (1) FOR [VaultID]
    GO
    
    ALTER TABLE [dbo].[warehouse] ADD
        [VaultID] [int] NOT NULL DEFAULT (1)
    GO
    
    CREATE PROCEDURE [dbo].[ENC_ChangeVault]
    @login varchar(10),
    @futureVaultID int
    AS
    Begin
    SET NOCOUNT ON
    DECLARE
    @actualVaultID int,
    @actualVaultItem varbinary(1920),
    @futureVaultItem varbinary(1920),
    @actualMoney int,
    @futureMoney int
    
    IF NOT EXISTS ( SELECT * FROM warehouse WHERE AccountID = @login )
        Begin
        INSERT INTO warehouse (AccountID, Money, EndUseDate, DbVersion, VaultID) VALUES (@login,0, getdate(), 3, 1)
        End
    
    IF (@futureVaultID <= 0)
        Begin
        SELECT @futureVaultID = 1
        End
    
    SELECT @actualVaultID = VaultID FROM warehouse WHERE AccountID = @login
    
    IF (@actualVaultID <> @futureVaultID)
        Begin
        IF EXISTS ( SELECT * FROM ExtWarehouse WHERE VaultID = @futureVaultID AND AccountID = @login )
            Begin
            SELECT @actualVaultItem = Items FROM warehouse WHERE AccountID = @login
            SELECT @actualMoney = Money FROM warehouse WHERE AccountID = @login
            SELECT @futureVaultItem = Items FROM ExtWarehouse WHERE AccountID = @login and VaultID=@futureVaultID
            SELECT @futureMoney = Money FROM ExtWarehouse WHERE AccountID = @login and VaultID=@futureVaultID
            UPDATE warehouse SET Items = @futureVaultItem, Money = @futureMoney, VaultID = @futureVaultID WHERE AccountID = @login
    
            IF EXISTS ( SELECT * FROM ExtWarehouse WHERE VaultID = @actualVaultID AND AccountID = @login )
                Begin
                UPDATE ExtWarehouse SET Items = @actualVaultItem, Money =  @actualMoney WHERE AccountID = @login AND VaultID = @actualVaultID
                End
    
            ELSE
                Begin
                INSERT INTO ExtWarehouse (AccountID, Items, Money,  EndUseDate, DbVersion, VaultID) VALUES (@login, @actualVaultItem,  @actualMoney, getdate(), 3, @actualVaultID)
                End
            End
    
        ELSE
            Begin
            SELECT @actualVaultItem = Items FROM warehouse WHERE AccountID = @login
            SELECT @actualMoney = Money FROM warehouse WHERE AccountID = @login
            UPDATE warehouse SET Items = NULL, Money = 0, VaultID = @futureVaultID WHERE AccountID = @login
    
            IF EXISTS ( SELECT * FROM ExtWarehouse WHERE VaultID = @actualVaultID AND AccountID = @login )
                Begin
                UPDATE ExtWarehouse SET Items = @actualVaultItem, Money =  @actualMoney WHERE AccountID = @login AND VaultID = @actualVaultID
                End
    
            ELSE
                Begin
                INSERT INTO ExtWarehouse (AccountID, Items, Money,  EndUseDate, DbVersion, VaultID) VALUES (@login, @actualVaultItem,  @actualMoney, getdate(), 3, @actualVaultID)
                End
            End
        End
    End
    
    GO
    
    IF EXISTS (SELECT name FROM sysobjects
    WHERE name = 'NewCharactersFixs' AND type = 'TR')
    DROP TRIGGER NewCharactersFixs
    GO
    
    CREATE TRIGGER [NewCharactersFixs] ON [dbo].[Character] 
    FOR INSERT 
    AS
    BEGIN
        IF ( SELECT Class FROM INSERTED ) = 96
        BEGIN
            UPDATE Character SET MagicList=Null, Quest=Null,  Inventory=0x00001200000000000010000000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF14081E0
    0
    0000000000D000000000000014101E000000000000D0000000000000FFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    F
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
            WHERE Class='96'
        END
    END

    GameServer-N + DLL *****eado Unpacked (Actualizado 20/11)
    :
    Descarga

    Cliente Recomendado (1.07V+):
    Descargar

    Cliente Lite [Sin Musica y Sonido]:
    Decargar

    Main 1.07V+ con camara 3d:
    Descargar
    F7 - On/Off
    F8 - Reset

    Version del main: 1.07.48
    serial: 0123456789101112

    MuMaker con los items del RF agregados:
    Descargar

    Sistemas Soportados:
    - Windows 2003 Server
    - Wimdows XP
    - Windows Vista
    - Windows 7 *HOT

    Sistemas Operativos no testeados:
    - Windows 2008 Server

    FUNCIONANDO EN WINDOWS 7 (64x - SERVICE PACK 1)



    Fix N° 1

    Fix N° 2:



    REPACK ENC Games 2.0.4.0: (by Oski)

    - GS *****ED + FIX DROP
    - GS_CS *****ED +FIX DROP
    - ADD NEW MONSTER & NPC SEASON6
    - ADD MOVEREQ ( by Dkdexter)
    - ADD ITEMS RF TO SHOP (POTION GIRLS)
    - FIX CAPE 2 LVL RF
    - ADD FIX KRIS
    - ADD QUERRY DB (ENC Season6)
    - ADD GOOD DB FILES MuOnline, Ranking, Event
    - ADD NEW PATCH 1.07V+

    http://www.multiupload.com/Z0CI4Q76D2

    Creditos: xakum (C r a c k)
    slipkorn13 (C r a c k)
    ENCGames (Todo)
    J0StrikE (Querys)
    SEIKO
    (Mu Maker)
     
  2. isa

    isai123
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    joder no entiendo nada men si pusieras un tuto men te lo agradeceria
     
  3. Cum

    Cumbier0
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    Ok dale, si tengo tiempo te hago un video de como levantar el server con estos files.

    REPACK By Oski Agregado al TH Principal.
     
  4. gia

    gianluca
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    ai un problema fijate el main porq lo configuro con mi ip osea Cliente Lite y me entra a otro mu ...
    pero me descarge el main 1.07V y me tira error de algunos archivos .. que ag?


    Ayuda la cosa es que ya repare lo del main pero me sale you are disconnect for de server que ago .. tengo todo perfecto
     
  5. Cum

    Cumbier0
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    El main tenes que editarlo con un Editor Hexadecimal, no con el main *****er
     
  6. gia

    gianluca
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    Ya me Anda El servidor Pero ahora tengo algunos problemas Fijate que cuando kiero hacer la 3 evolucion me dice que valla a matar a los 20 Bichos entc... Voy a matarlo pero mato y no me los suman como ago?...

    y no se puede ir a crywolft
     
  7. Dre

    Dream Warden
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    Me hice una cuenta sólo para agradecerte xD. Todo va corriendo bien por ahora, te informaré de algún error que surga, si es que sigue habiendo gente interesada en el post. :)
    de nuevo te agradezco, muy buen aporte.
     

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