[Informacion] Que mob cambia con el parche Big Bang

Tema en 'MapleStory' iniciado por mecorrocata, 16 Sep 2010.

  1. mec

    mecorrocata
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    [Info] Mobs Skills & Maps del parche Big Bang

    Hola a todo gamerzlove, Aqui os taigo la informacion de los mounstros que bajan o suben vida exp o lvl, Los Skills que aumentan att o bajan att, O le dan a mas mounstros, Y videos de los maps que cambian,

    MONSTERS

    Dark Stump - Level: 10 HP:250 EXP:18
    Level: 10
    HP: 125
    EXP: 18

    Desert Rabbit (F) - Level: 20 HP: 350 EXP: 32
    Level: 67
    HP: 8,500
    EXP: 294

    Desert Rabbit (M) - Level: 21 HP: 400 EXP: 34
    Level: 68
    HP: 9,000
    EXP: 307

    Jr. Cactus - Level: 22 HP: 450 EXP: 37
    Level: 70
    HP: 10,000
    EXP: 332

    Wooden Mask - Level: 23 HP:500 EXP:42
    Level: 28
    HP: 720
    EXP: 57

    Trixter - Level: 23 HP: 450 EXP: 42
    Level: 47
    HP: 2,640
    EXP: 131

    Zombie Mushroom - Level: 24 HP:500 EXP:42
    Level: 15
    HP: 250
    EXP: 28

    Sand Rat - Level: 24 HP: 600 EXP: 55
    Level: 77
    HP: 19,000
    EXP: 552

    Scorpion - Level: 29 HP: 780 EXP: 58
    Level: 81
    HP: 27,000
    EXP: 740

    Ice Sentinel - Level: 30 HP: 900 EXP: 55
    Level: 39
    HP: 1,800
    EXP: 101

    Drum Bunny - Level: 30 HP: 950 EXP: 60
    Level: 52
    HP: 3,400
    EXP: 155

    Fire Boar - Level: 32 HP: 1,000 EXP: 60
    Level: 26
    HP: 580
    EXP: 50

    Ligator - Level: 32 HP: 1,200 EXP: 60
    Level: 21
    HP: 405
    EXP: 39

    Fire Boar - Level: 32 HP: 1,000 EXP: 60
    Level: 26
    HP: 580
    EXP: 50

    Helmet Pepe - Level: 32 HP: 850 EXP: 71
    Level: 33
    HP: 1,200
    EXP: 93

    Jr. Wraith - Level: 35 HP: 1,200 EXP: 70
    Level: 13
    HP: 200
    EXP: 24

    Cherry Bubble Tea - Level: 35 HP: 1,400 EXP: 80
    Level: 32
    HP: 1,100
    EXP: 88

    Toy Trojan - Level: 39 HP: 1,920 EXP: 92
    Level: 57
    HP: 4,600
    EXP: 190

    Zombie Lupin - Level: 40 HP: 1,800 EXP: 90
    Level: 28
    HP: 720
    EXP: 57

    Robo - Level: 41 HP: 2,000 EXP: 99
    Level: 61
    HP: 5,900
    EXP: 226

    Flyeye - Level: 41 HP: 1,600 EXP: 95
    Level: 122
    HP: 109,000
    EXP: 2,290

    Mossy Snail - Level: 42 HP: 2,400 EXP: 102
    Level: 76
    HP: 17,000
    EXP: 504

    Jr. Cerebes - Level: 43 HP: 2,300 EXP: 102
    Level: 123
    HP: 111,000
    EXP: 2,320

    Female Mannequin - Level: 44 HP: 2,400 EXP: 125
    Level: 39
    HP: 1,800
    EXP: 101

    Master Chronos - Level: 46 HP: 2,600 EXP: 115
    Level: 75
    HP: 15,000
    EXP: 455

    Latest Hits Compilation - Level: 46 HP: 2,600 EXP: 130
    Level: 41
    HP: 2,000
    EXP: 109

    Mummydog - Level: 47 HP: 2,750 EXP: 117
    Level: 32
    HP: 1,100
    EXP: 74

    Rombot - Level: 47 HP: 11,000 EXP: 720
    Level: 68
    HP: 90,000
    EXP: 3,070

    Jar - Level: 47 HP: 2,700 EXP: 117
    Level: 91
    HP: 47,000
    EXP: 1,170

    Jr. Yeti - Level: 50 HP: 3,700 EXP: 135
    Level: 45
    HP: 2,400
    EXP: 123

    Straw Target Dummy - Level: 50 HP: 3,000 EXP: 135
    Level: 82
    HP: 29,000
    EXP: 786

    Stone Golem Level: 55 HP: 4,000 EXP: 170
    Level: 20
    HP: 375
    EXP: 37

    Dark Jr. Yeti - Level: 56 HP: 4,400 EXP: 180
    Level: 46
    HP: 2,520
    EXP: 127

    Coolie Zombie - Level: 57 HP: 4,500 EXP: 190
    Level: 132
    HP: 145,000
    EXP: 2,910

    Red Drake - Level: 60 HP: 6,000 EXP: 220
    Level: 54
    HP: 3,800
    EXP: 167

    Yeti - Level: 65 HP: 11,000 EXP: 255
    Level: 117
    HP: 99,000
    EXP: 2,130

    Master Soul Teddy - Level: 67 HP: 11,000 EXP: 265
    Level: 98
    HP: 61,000
    EXP: 1,450

    Kru - Level: 68 HP: 12,500 EXP: 265
    Level: 103
    HP: 71,000
    EXP: 1,640

    Werewolf - Level: 75 HP: 16,000 EXP: 350
    Level: 127
    HP: 120,000
    EXP: 2,470

    Harp - Level: 80 HP: 27,000 EXP: 850
    Level: 109
    HP: 83,000
    EXP: 1,860

    Blood Harp - Level: 83 HP: 30,000 EXP: 1,100
    Level: 112
    HP: 89,000
    EXP: 1,960

    Goby - Level: 85 HP: 17,000 EXP: 1,400
    Level: 91
    HP: 47,000
    EXP: 1,170

    Red Kentaurus - Level: 88 HP: 37,000 EXP: 1,600
    Level: 118
    HP: 101,000
    EXP: 2,160

    Master Death Teddy - Level: 89 HP: 40,000 EXP: 1,720
    Level: 116
    HP: 97,000
    EXP: 2,100

    Bain - Level: 90 HP: 45,000 EXP: 1,800
    Level: 136
    HP: 165,000
    EXP: 3,250

    Memory Monk - Level: 91 HP: 41,000 EXP: 1,900
    Level: 142
    HP: 195,000
    EXP: 4,488

    Spirit Viking - Level: 93 HP: 50,000 EXP: 2,100
    Level: 122
    HP: 109,000
    EXP: 2,290

    Red Wyvern - Level: 97 HP: 53,000 EXP: 2,500
    Level: 134
    HP: 155,000
    EXP: 3,080

    Memory Guardian - Level: 98 HP: 53,000
    Level: 146
    HP: 215,000
    EXP: 4,872

    Grim Phantom Watch - Level: 99 HP: 60,000 EXP: 2,800
    Level: 124
    HP: 113,000
    EXP: 2,360

    Shark - Level: 100 HP: 56,000 EXP: 3,000
    Level: 105
    HP: 75,000
    EXP: 1,710

    Jr. Newtie - Level: 105 HP: 68,000 EXP: 3,800
    Level: 145
    HP: 210,000
    EXP: 3,980

    Skelegon - Level: 110 HP: 80,000 EXP: 4,500
    Level: 147
    HP: 220,000
    EXP: 4,140

    Nest Golem - Level: 110 HP: 80,000 EXP: 8,050
    Level: 150
    HP: 235,000
    EXP: 4,370

    Skelosaurus - Level: 113 HP: 85,000 EXP: 4,750
    Level: 153
    HP: 260,000
    EXP: 4,780

    Oblivion Monk Trainee - Level: 124 HP: 123,000 EXP: 6,150
    Level: 162
    HP: 350,000
    EXP: 7,452

    Chief Oblivion Guardian - Level: 131 HP: 141,000 EXP: 7,060
    Level: 166
    HP: 390,000
    EXP: 8,184

    SKILLS


    Mages


    Mages:
    All ultimates got a cooldown of at least 30 seconds (that's at max level)
    They got a mastery skill in 2nd job.
    - They get a Magic Mastery skill in 4th job that increases their damage by 30 m.atk.
    - Big Bang now attacks 6 enemies 5 times each. Damage decreased to 290%. Picture!. Big Bang is also elemental now. That is, Lightning for I/L, Fire for F/P and Holy for Bishops.
    All mages got some skill in 4th job that gives buffs +50% duration time.
    At max level, Infinity recovers 10% HP and MP every 4 seconds and all attacks increase by 10% for 40 seconds, cooldown 3 minutes
    At max level, Mana Reflections returns 1000% damage instead of 200% damage.
    All mages get Teleport Mastery, which increases Teleport Distance and has a 30% chance to deal 250% damage to 6 enemies and stun them for two seconds at max level, it’s changed to an active skill with a new animation.
    Energy Bolt is now stronger than Magic Claw(280% vs. 120% x 2, but it looks like Magic Claw can hit 2 mobs now =D)
    Magic Armor now gives 120 magic and weapon defense instead of 40 weapon defense.
    Improving Max MP Increase and MP Recovery Removed removed. (The MP got on each levelup stays the same as before and after this revamp though)
    New MP Increase skill that permanently increases MP by 20% at max.



    Cleric/Priest/Bishop


    Bishop:
    - Heal gets a new animation (Effect and Affected) and is now a holy attack
    -Bless give 60 accuracy and avoidability and 120 magic and weapon defense, together with 15 ATK and M.ATK (which makes it better then rage D=)

    - Shining Ray's damage increased to 430% damage. Range increased to 170% (horizontally). An 80% chance for stun added.
    - Elemental Resistance went from 50% down to 40% at max level.
    - New skill: Holy Attractions, which increases increases magic attack and permanently increases critical rate to 50% at max level.
    - Summon Dragon's damage increased to 310% at all levels.

    - Genesis’ damage increased by 100%, has a 20% chance to crit (thus giving bishops while using gene a 5+50+20=75% chance to hit crits with it).
    - Bahamut's damage increased to 230% at all levels.
    - Angel Ray now attacks up to 4 enemies. Damage increased to 840%. The range is pitiful (120% Range).
    - Holy Shield gives 40% Immunity from Holy Attacks.
    Resurrection max lvl decreased to 5, still with 30 minute cooldown.




    F/P Wizard/Mage/Arch Mage


    FirePoison:
    - Poison Breath’s DoT lasts for 10 seconds (from 6)
    - Slow now reduces 80 speed for 80 seconds instead of 40 speed for 40 seconds.
    - Elemental Reset added, 100% reset at max level (10)
    - Element Amplification is now 150% of the m.atk for 160% of the MP (instead of 140% of m.atk for 200% of MP)
    - Explosion changed to 475% dmg at max.
    - Poison mist changed to 130% damage, but DoT greatly increased to 160 for an extra 7 seconds.
    - Poison rate for Element Composition went up to 110% (DoT) from 70%, damage changed to 500%.

    - Ifrit's Damage increased to 400%
    - Partial Resistence went down to 60% from 70%
    - Fire Demon's DoT variables are now set. At max level, DoT set to 110, DoTinterval set to 1, and DoTTime is set to 15.
    - Paralyze range increased to AoE 200% (largely horizontal). Attacks up to 6 enemies. DoT set to 160, DoTinterval set to 1, and DoTTime set to 5. Damage changed to 620%.
    - Meteor Shower's damage increased to 1450%, but a DoT is added (220% damage per second).





    I/L Wizard/Mage/Arch Mage


    IceLightning:
    - Slow now reduces 80 speed for 80 seconds instead of 40 speed for 40 seconds.
    - Thunderbolt hits 3 times now on 6 monsters.
    - Ice Strike damage increased to 500%.
    - Element Amplification is now 150% of the m.atk for 160% of the MP (instead of 140% of m.atk for 200% of MP)
    - Thunder Spear can stun for 5 seconds now (80% chance of stunning) and hits 5 times, damage increased to 140%.

    - Ice Demon's DoT (Damage over Time) variables are now set. At max level, DoT set to 100, DoTinterval set to 1, and DoTTime is set to 15.
    -Elemental Composition’s damage increased to 560%
    - Chain Lightning's damage increased to 740%. Mob count changed to 3 again. Has a chance to hit a critical with 15%.




    Swordman:
    • HP increase: Increases the Maximum HP permanently.
    Max level 10: Increases the MaxHP with 20%.
    • Iron Body: Increased Physical Defence for a short period of time.
    Max level 20: -14MP, +300 W.Def for 200 seconds.
    • Power Strike: Consume MP to exert a strong blow to the enemy.
    Max level 20: -11MP, 260% Damage.
    • Slash Blast: Consume MP to attack up to 6 enemies. Requires level 1 Power Strike.
    Max level 20: -14MP, 180% damage to 6 enemies.



    Fighter:
    • Weapon Mastery: Improves the mastery of Swords and Axes, as well as increasing the accuracy.
    - - - Max level 20: +50% mastery, +60 accuracy.
    • Final Attack: Gives a chance to apply an extra attack without taking extra time. Can only be triggered when equipped with an Axe or a Sword.
    - - - Max level 20: 40% chance for a Final Attack of 150% damage.
    • Improved Fundamentals: Increases the damage for both Power Strike and Slash Blast.
    - - - Max level 10: Power Strike Damage + 120%, Slash Blast damage + 70%.
    • Weapon Booster: Consume MP to increase the weapon attack speed with 2 steps. Can only be triggered when equipped with an Axe or a Sword. Requires level 5 Weapon Mastery.
    - - - Max level 20: -11 MP, 210 seconds duration.
    • Rage: Consume MP to increase the physical attack for a period of time.
    - - - Max level 20: -20 MP, +20 W.Atk for 155 seconds.
    • Power Guard: Absorb some of the damage received from the enemy and deal the damage taken back to the enemy. You cannot deal more then half the enemy's HP. Requires level 3 Rage.
    - - - Max level 20: -20 MP, -20 MP, for 100 seconds absorb 50% of the damage received.
    • Ground Smash: Shoot a strong shock wave forward, attacking up to three enemies.
    - - - Max level 20: -15 MP, 300% damage

    • Improving MP recovery: Improves the amount of recovered MP each 4 seconds.
    - - - Max level 20: Recovers and extra 40 MP each 4 seconds.
    • Chance Attack: Deals more damage to enemies if they are stunned, freezed, or in a state of darkness.
    - - - Max level 20: Deals 125% damage when the enemy is stunned, freezed, or in a state of darkness.
    • Combo Attack: Charge up Combo orbs by attacking. Every orb will increase your damage and let you unleash finishing attacks.
    - - - Max level 20: -34 MP, 200 seconds duration, max combo count is 5, 5% increase in damage per orb.
    • Panic: Deals great damage to an enemy by using up the orbs, also puts the enemy in a state of darkness with a set chance. Also ignores part of the enemy's defence. Requires level 1 Combo Attack.
    - - - Max level 20: -20 MP, 480% damage to one enemy, 90% chance to put the enemy in a state of darkness for 9 seconds, ignores 60% of the enemy's defence (Don't know if it's PDRate or PDDefence)
    • Coma: Deals great damage to up to 6 enemys by using up the orbs, also stuns the enemys for a set chance. Requires level 1 Combo Attack.
    - - - Max level 20: -22 MP, 400% damage to 6 enemies, 90% chance to stun the enemy for 4 seconds.
    • Magic Crash: Eliminate the enemy's buff for a set chance, cooldown 1 minute. Requires level 3 Shout.
    - - - Max level 20: -15 MP, 100% chance to turn off all the buffs for 20 seconds.
    • Shout: Deals damage to the enemies, as well as stunning them.
    - - - Max level 20: -18 MP, 220% damage to 10 enemies, 95% chance to stun for 8 seconds.
    • Brandish: Attack multiple enemies twice.
    - - - Max level 20: -21 MP, 240% damage each swing to 3 enemies

    Hero:
    • Advances combo: Increases the damage for each orb, as well as increasing the combo count, as well as giving a chance to charge 2 orbs with 1 attack. Requires level 20 Combo Attack.
    - - - Max level 30: Max combo count is 10, 10% increase in damage for each orb, 80% chance to charge up 2 orbs.
    • Achilles: Permanently strenghtens the body and reduces damage taken by the enemy.
    - - - Max level 30: A decrease of 15% damage taken from the enemy.
    • Combat Mastery: Permanently neglect a part of the enemy's defence (PDDamage).
    - - - Max level 10: Ignore 40% of the enemy's defence.
    • Maple Warrior: Increase stats by a certain percentage for everyone in the party.
    - - - Max level 30: -70 MP, increase all the stats with 15% for everyone in the party for 900 seconds.
    • Monster Magnet: Pull up to 6 monsters close to you and stun them.
    - - - Max level 30: -22 MP, pull 6 monsters with 200% damage and stun them for 5 seconds.
    • Stance: Don't get knockbacked by the enemy for a certain period of time.
    - - - Max level 30: -60 MP, 90% chance of not being knockbacked for 300 seconds.
    • Rush: Make a dash forward, pushing off up to 15 monsters.
    - - - Max level 30: -47 MP, 250% damage to the enemy.
    • Brave Slash: Attack multiple enemies three times.
    - - - Max level 30: -24 MP, 210% damage each swing to 3 enemies.
    • Enrage: Increase the attacking ability by using up the 10 orbs, only applied to one enemy, which will be the main target for the character. Requires level 30 Advanced Combo.
    - - - Max level 30: -24 MP, 60% extra damage to the enemy enrage is focussed on.
    • Hero's Will: Shrug off abnormal conditions.
    - - - Max level 5: -30 MP, 360 seconds cooldown.

    Page:
    • Weapon Mastery: Improves the mastery of Swords and Blunt Weapons, as well as increasing the accuracy.
    - - - Max level 20: +50% mastery, +60 accuracy.
    • Final Attack: Gives a chance to apply an extra attack without taking extra time. Can only be triggered when equipped with a Blunt Weapon or a Sword.
    - - - Max level 20: 40% chance for a Final Attack of 150% damage.
    • Improved Fundamentals: Increases the damage for both Power Strike and Slash Blast.
    - - - Max level 10: Power Strike Damage + 120%, Slash Blast damage + 70%.
    • Weapon Booster: Consume MP to increase the weapon attack speed with 2 steps. Can only be triggered when equipped with a Blunt Weapon or a Sword. Requires level 5 Weapon Mastery.
    - - - Max level 20: -11 MP, 210 seconds duration.
    • Threaten: Reduce an enemy's defence (PDDamage) and accuracy for a period of time by scaring them.
    - - - Max level 20: -24 MP, reduces enemy's defence and accuracy by 30% for 80 seconds.
    • Power Guard: Absorb some of the damage received from the enemy and deal the damage taken back to the enemy. You cannot deal more then half the enemy's HP. Requires level 3 Rage.
    - - - Max level 20: -20 MP, -20 MP, for 100 seconds absorb 50% of the damage received.
    • Ground Smash: Shoot a strong shock wave forward, attacking up to three enemies.
    - - - Max level 20: -15 MP, 300% damage.

    White Knight:
    • Shield Mastery: Increase the physical and magical defence by fully using your shield.
    - - - Max level 20: 200% increase of physical and magical defence.
    • Charged Blow: Deal damage to a number of enemies as well as stunning them. Can only be used if a charge is applied.
    - - - Max level 30: -30 MP, 360% damage to 4 enemies, 90% to stun for 6 seconds.
    • Fire Charge: Give the element of fire to the weapon. The skill gets cancelled if Charged Blow is used.
    - - - Max level 20: -35 MP, 130% damage for 200 seconds by giving the weapon the fire element.
    • Ice Charge: Give the element of ice to the weapon. The skill gets cancelled if Charged Blow is used.
    - - - Max level 20: -35 MP, 120% damage for 200 seconds by giving the weapon the ice element, also freezes for 2 seconds.
    • Lightning Charge: Give the element of lightning to the weapon. The skill gets cancelled if Charged Blow is used. Stacks with other charges.
    - - - Max level 20: -35 MP, 125% damage for 200 seconds by giving the weapon the lightning element.
    • Magic Crash: Eliminate the enemy's buff for a set chance, cooldown 1 minute. Requires level 3 Shout.
    - - - Max level 20: -15 MP, 100% chance to turn off all the buffs for 20 seconds.
    • Restorative Nation: Restores a part of your Health Points instantly.
    - - - Max level 10: -40 MP, recover 80% of your Health Points, 30 seconds cooldown.
    • Combat Orders: Increase the skill levels of everyone in your party for a period of time. Requires level 5 Restorative Nation.
    - - - Max level 20: -36 MP, raise all the skill levels by 2 points for 180 secons.
    - - - - - - Note: only a limited number of skills are affected by this

    Paladin:
    • Achilles: Permanently strenghtens the body and reduces damage taken by the enemy.
    - - - Max level 30: A decrease of 15% damage taken from the enemy.
    • Guardian: Become more resistant to the elements. Also block an enemy's attack with a given success rate and stun them when using a shield.
    - - - Max level 30: 30% resistance to the elements, block an attack with 40%, stun for 6 seconds when successfully blocked.
    • Advanced Charge: Increase the damage of Charged Blow along with increasing the number of enemies being hit. Requires level 30 Charged Blow.
    - - - Max level 10: Charged Blow now deals 460% damage up to 6 targets, the mastery for just this attack increases with 20%, 100% chance to keep the charge.
    • Blessing of the Armor: The shield blocks the enemy's attack up to 5 times, the shield remains up for 60 seconds.
    - - - Max level 10: 20% chance of creating a personal shield, shield absorbs up to 5 times 30 damage while maintaining the physical damage, cooldown of 30 seconds.
    - - - - - - Note: I don't understand this skill yet.
    • Maple Warrior: Increase stats by a certain percentage for everyone in the party.
    - - - Max level 30: -70 MP, increase all the stats with 15% for everyone in the party for 900 seconds.
    • Stance: Don't get knockbacked by the enemy for a certain period of time.
    - - - Max level 30: -60 MP, 90% chance of not being knockbacked for 300 seconds.
    • Divine Charge: Give the holy element to the weapon. The skill gets cancelled if Charged Blow is used.
    - - - Max level 20: -35 MP, 135% damage for 300 seconds by giving the holy element to the weapon.
    • Rush: Make a dash forward, pushing off up to 15 monsters.
    - - - Max level 30: -47 MP, 250% damage to the enemy.
    • Blast: Attacks one enemy with a powerfull blow, hitting the enemy three times. Also ignore part of the enemy's defence, add a critical chance and a chance for instant death.
    - - - Max level 30: -24 MP, attack the enemy three times with 280% damage, ignore enemy's defence by 20%, add a 50% critical chance and a 10% instant death chance.
    • Heaven's Hammer: Strike the ground with a huge hammer, attacking up to 15 enemies. If the enemy would die, 10,000 HP remains.
    - - - Max level 30: -60 MP, 1400% damage, 40 seconds cooldown.
    • Hero's Will: Shrug off abnormal conditions.
    - - - Max level 5: -30 MP, 360 seconds cooldown.



    Spearman:
    • Weapon Mastery: Improves the mastery of Spears and Polearms, as well as increasing the accuracy.
    - - - Max level 20: +50% mastery, +60 accuracy.
    • Final Attack: Gives a chance to apply an extra attack without taking extra time. Can only be triggered when equipped with a Spear or a Polearm.
    - - - Max level 20: 40% chance for a Final Attack of 150% damage.
    • Improved Fundamentals: Increases the damage for both Power Strike and Slash Blast.
    - - - Max level 10: Power Strike Damage + 120%, Slash Blast damage + 70%.
    • Weapon Booster: Consume MP to increase the weapon attack speed with 2 steps. Can only be triggered when equipped with a Spear or a Polearm. Requires level 5 Weapon Mastery.
    - - - Max level 20: -11 MP, 210 seconds duration.
    • Iron Will: Increase the physical and magic defence for everyone in the party.
    - - - Max level 20: -24 MP, add 300 Physical defence and 100 magic defence for 300 seconds.
    • Hyper Body: Increase the maximum HP and maximum MP of everyone in the party. Requires level 3 Iron Will.
    - - - Max level 20: -60 MP, increase the maximum HP and MP with 60% for 300 seconds.
    • Ground Smash: Shoot a strong shock wave forward, attacking up to three enemies.
    - - - Max level 20: -15 MP, 300% damage.




    DragonKnight:
    • Elemental Resistance: Grow resistance to all of the properties, and thus reducing magic damage.
    - - - Max level 20: 40% increase in resistance.
    • Judgement Dragon: Increase critical chance and minimum critical hit and add a drain effect while using Dragon Skills.
    - - - Max level 10: +30% critical chance, +15% minimum critical hit, 5% probability of draining 5% of the damage dealt.
    • Dragon Crusher: Attacks three enemies three times by thrusting the weapon.
    - - - Max level 20: -24 MP, 145% damage each hit.
    • Dragon Fury: Attacks up to 6 enemies with a large swing from the weapon.
    - - - Max level 20: -33 MP, 360% damage.
    • Sacrifice: Use a part of the Health Points to make a powerfull attack. Ignores all of the monster's defence (PDDefence).
    - - - Max level 20: -18 MP, -11% HP, 690% damage.
    • Dragon Roar: Attacks 15 monsters and stunning them with a powerfull roar of a dragon.
    - - - Max level 30: -20 MP, -15% HP, 580% damage, 10 seconds cooldown.
    • Magic Crash: Eliminate the enemy's buff for a set chance, cooldown 1 minute. Requires level 3 Shout.
    - - - Max level 20: -15 MP, 100% chance to turn off all the buffs for 20 seconds.
    • Dragon Blood: Increases Weapon Attack by using a part of the HP each 4 seconds.
    - - - Max level 20: -24 MP, uses 40 HP each 4 seconds to increase the Weapon Attack by 25 for 200 seconds.






    DarkKnight:
    • Achilles: Permanently strenghtens the body and reduces damage taken by the enemy.
    - - - Max level 30: A decrease of 15% damage taken from the enemy.
    • Dark Force: If the HP is above a certain level, the Dark Knight's inner soul awakes, giving extra damage, as well as adding 1 extra attack to Dragon Crusher.
    - - - Max level 30: If HP is above 20%, +60% damage and an increase in the number of Dragon Crusher hits.
    • Aura of the Beholder: The Beholder will heal you with a set rate. Requires level 1 Beholder.
    - - - Max level 20: 500 HP recovery every 4 seconds.
    • Hex of the Beholder: The Beholder will give buffs for a period of time. Requires level 1 Beholder.
    - - - Max level 20: +35 W.Atk, +300 Physical Defence, +300 Magic Defence, +120 Accuracy, +120 Avoidability for 100 seconds.
    • Beholder's Revenge: The beholder will attack the enemy back when you take damage.
    - - - Max level 10: 100% chance to counter-attack, 700% damage, 5 seconds waiting inbetween attacks.
    • Maple Warrior: Increase stats by a certain percentage for everyone in the party.
    - - - Max level 30: -70 MP, increase all the stats with 15% for everyone in the party for 900 seconds.
    • Monster Magnet: Pull up to 6 monsters close to you and stun them.
    - - - Max level 30: -22 MP, pull 6 monsters with 200% damage and stun them for 5 seconds.
    • Stance: Don't get knockbacked by the enemy for a certain period of time.
    - - - Max level 30: -60 MP, 90% chance of not being knockbacked for 300 seconds.
    • Rush: Make a dash forward, pushing off up to 15 monsters.
    - - - Max level 30: -47 MP, 250% damage to the enemy.
    • Beholder: Summons the Beholder, which will increase the mastery.
    - - - Max level 10: -60 MP, summon the Beholder for 20 minutes, raise mastery with 20%.
    • Hero's Will: Shrug off abnormal conditions.
    - - - Max level 5: -30 MP, 360 seconds cooldown.

    Bowman:
    Arrow blow hits 3 monsters (!) with 190% damage at max level.
    Enhanced Basics adds 60% to double shot and 100% to arrow blow (2nd job skill).
    No minimum range to attack (just like the Gunslingers update!)
    Eye of Amazone’s max level reduced to 5 from 8.
    Focus gives 80 accuracy and avoid at max level instead of 20.
    Power Knockback has a 100% KB rate at max level.
    Soul arrow’s max level reduced to 10 from 20.
    - Sharp Eyes gives +30% MAXIMUM Critical Damage.
    - Final attack is 150% at 40%




    Hunter/Ranger/Bowmaster


    Bowmaster:
    - Arrow bomb damage increase from 150% to 230% damage.
    - Power Knockback damage increased to 280%.

    - Thrust's max level decreased to 10, giving the same 30 Speed.
    - New skill: ‘Dodge’: something vague with attack or defense increase or so… I really have no clue, only that it’s 20% at max level ^^
    - Puppet's HP increase from 6000 to 8000
    - Inferno's damage increase from 160% to 450%
    - Arrow rain hits 10 monsters with 400%
    - Strafe damage increase from 100% to 150%
    - Silver Hawk’s damage increased by 50% at all levels
    - Mortal Blow’s animation changed.

    - New skill: “Marksmenship”: Passive skill that ignores the defence rate of the enemy, also gives +10% maxHP.
    - New skill: ‘Vengeance’: Can KB the monster from close, stun it and hit the surrounding monsters with 500% (I thought also stunning them) at a 50% chance for each time a monster comes close (for 4 seconds).
    - Phoenix can STUN at a 95% rate for 1 second
    - Dragon Breath damage increase from 100% to 190%
    - Hurricane damage increase from 100% to 200%
    - Concentrate gives 35 attack at max level for 50% of the MP, cooldown of 5 minutes, smart-casted.
    - Bow Expert’s W.Atk bonus increased to 30, gives 10% mastery more then previous (total mastery with this skill is 90%)



    Crossbowman/Sniper/Marksman


    Marksman:
    - Iron arrow damage increase from 200% to 340%
    - Power Knockback damage increased to 280%.

    - Thrust's max level decreased to 10, giving the same 30 Speed.
    - Blizzard damage increase from 140% to 400%
    - Arrow eruption hits 10 monsters with 400%
    - Strafe damage increase from 100% to 150%
    - Puppet's HP increase from 6000 to 8000
    - Golden Eagle’s damage increased by 50% at all levels

    Rogue:
    • Nimble Body: Increases the Accuracy and Avoidability permanentaly.
    - - - Max level 20: Adds 60 Accuracy and Avoidability.
    • Keen Eyes: Increases the range of throwing stars.
    - - - Max level 5: Range of throwing stars increased to 200.
    • Disorder: Decrease the defence and physical attack of the enemy. The enemy will also stop attacking you.
    - - - Max level 10: -10 MP, -10% defence, -20 attack for 60 seconds.
    • Dark Sight: Hide in the shadows so you won't be seen by the enemy. However, you also can't attack.
    - - - Max level 10: -5 MP, hide in the shadow for 200 seconds, no speed reduction.
    • Double Stab: Swiftly stab an enemy twice with a dagger.
    - - - Max level 20: -14 MP, 130% damage each stab.
    • Lucky Seven: Throw two stars to the enemy.
    - - - Max level 20: -14 MP, 170% damage each star.




    Assassin:
    • Claw Mastery: Improves the mastery of claws, as well as increasing the accuracy and the maximum stars per slot.
    - - - Max level 20: +50% mastery, +60 accuracy, +200 stars per slot.
    • Critical Throw: Increases the chance and minimum damage of critical attacks. Requires level 3 Claw Mastery.
    - - - Max level 30: +50% critical chance, +15% minimum critical damage.
    • Shadow Resistance: Permanently increases the HP, as well as the resistance to the elements.
    - - - Max level 20: +10% maximum HP, +20% resistance to the elements.
    • Claw Booster: Consume MP to increase the weapon attack speed with 2 steps. Can only be triggered when equipped with a Claw. Requires level 5 Claw Mastery.
    - - - Max level 20: -11 MP, increases the attack speed for 200 seconds.
    • Haste: Increase the speed and jumping ability of everyone in the party.
    - - - Max level 20: -30 MP, +40 speed, +20 jump for 200 seconds.
    • Drain: Absorb some of the damage dealt to the enemy to restore your HP. Cannot restore more then half of your HP.
    - - - Max level 20: -24 MP, 240% damage, 45% of damage is absorbed as HP.




    Hermit:
    • Alchemist: Increases the effect and/or time of potions. Does not apply to %-based potions.
    - - - Max level 20: 150% effect, 150% time of potions.
    • Meso Up: For a period of time, the amount of mesos dropped by enemys is increased. Affects party members as well.
    - - - Max level 20: -60 MP, for 120 seconds, 150% meso droprate.
    • Shadow Partner: Summon a shadow that will attack with you for a period of time. Requires a Summon Rock.
    - - - Max level 20: -80 MP, summon a shadow for 180 seconds that deals 50% of the damage you're dealing.
    • Shadow Web: Cast a web over six enemies, which cannot move.
    - - - Max level 20: -22 MP, 100% chance to catch the enemies for 8 seconds.
    • Shadow Meso: Replaces MP with mesos and have a chance to attack the enemy with more power. Ignores the enemies' Def and M.def skills.
    - - - Max level 20: Use at least 340, at max 800 mesos, gives a 30% chance to do 60% extra damage.
    • Avanger: Throw a giant star which will attack multiple monsters. Uses 3 stars.
    - - - Max level 20: -30 MP, 350% damage dealt to 6 enemies.
    • Flash Jump: Performs a second jump in the air. The higher the skill level, the further you'll jump.
    - - - Max level 20: -12 MP, jump a certain distance.
    • Dark Flare: Summon a giant star which will heal you can your party members in it's range and attempts to reflect the damage to all enemies. Not more then 50% of enemies' maxHP can be reflected.
    - - - Max level 20: -100 MP, summon Dark Flare for 60 seconds, reflects 1300% of damage dealt. 60 seconds cooldown.




    NightLord:
    • Fake: With great reflexes, enables one to avoid the enemy's attack. (Shadow Shifter)
    - - - Max level 30: 45% chance to avoid.
    • Venom: Permanently puts potion to the star. Poison can only bring down an enemy's HP to 1, not kill them.
    - - - Max level 30: 40% chance of poison, 140% damage per second for eight seconds.
    • Experienced Star: Improves the damage of all star related skills. Requires Shadow Claw level 5.
    - - - Max level 10: +25% damage to Lucky Seven, Drain, Avenger and Shadow Meso, 20% chance to regain a star upon using one.
    • Maple Warrior: Increase stats by a certain percentage for everyone in the party.
    - - - Max level 30: -70 MP, increase all the stats with 15% for everyone in the party for 900 seconds.
    • Taunt: Provokes an enemy, to increase it's defence, Experience and droprate. Requires Fake level 10.
    - - - Max level 30: Increases the enemies defence, EXP and droprate by 40%.
    • Ninja Ambush: A group of ninjas hiding in the bushes will ambush up to 6 monsters at once. HP cannot fall below 1.
    - - - Max level 30: -44 MP, 200% damage, 14 seconds duration.
    • Shadow Claw: Spend 200 stars to not use stars for a period of time.
    - - - Max level 30: -46 MP, applied for 180 seconds.
    • Triple Throw: Throw three stars to the enemy, which ignore part of the enemy's defence (PDDefence).
    - - - Max level 30: -21 MP, 250% damage per star, ignores 15% of the enemy's defence.
    • Ninja Storm: Pushes off the surrounding enemies by summoning ninjas.
    - - - Max level 30: -26 MP, 300% damage, 100% chance to knock the enemy back for 300 (points/pixels?).
    • Hero's Will: Shrug off abnormal conditions.
    - - - Max level 5: -30 MP, 360 seconds cooldown.


    Bandit:
    • Dagger Mastery: Improves the mastery of daggers, as well as increasing the accuracy and the maximum stars per slot.
    - - - Max level 20: +50% mastery, +60 accuracy.
    • Shadow Resistance: Permanently increases the HP, as well as the resistance to the elements.
    - - - Max level 20: +10% maximum HP, +20% resistance to the elements.
    • Dagger Booster: Consume MP to increase the weapon attack speed with 2 steps. Can only be triggered when equipped with a dagger. Requires level 5 Dagger Mastery.
    - - - Max level 20: -11 MP, increases the attack speed for 200 seconds.
    • Haste: Increase the speed and jumping ability of everyone in the party.
    - - - Max level 20: -30 MP, +40 speed, +20 jump for 200 seconds.
    • Steal: Hit multiple enemies one time, with a chance to steal one of the enemy's items, as well as stunning the enemies. Requires level 5 Haste.
    - - - Max level 20: -24 MP, 40% chance of stealing an item, deal 300% damage to up to 4 enemies, stunning them for 4 seconds.
    • Savage Blow: Deal very fast consecutive attacks.
    - - - Max level 30: -26 MP, 90% damage, 6 attacks.




    ChiefBandit:
    • Shield Mastery: Increase the Physical and Magic defence if a shield is equipped.
    - - - Max level 10: Increase physical and magic defence with 100%.
    • Chakra: Use MP to recover your HP.
    - - - Max level 10: -140 MP, recovers 60% HP. If hit during the chakra, you will be hit with 300% damage.
    • Assaulter: Attacks a single enemy with incredible power and speed. The enemy may even be stunned.
    - - - Max level 20: -24 MP, 290% damage with 3 hits, 80% chance to stun for 4 seconds.
    • Pickpocket: Mesos will fall off the enemy while attacking it. Requires level 3 Meso Explosion.
    - - - Max level 10: -50 MP, 60% chance that mesos will fall off the enemy for 150 seconds.
    • Band of Thieves: Summon fellow robbers to hit multiple enemies.
    - - - Max level 20: -30 MP, attack up to 5 enemies for 395% damage.
    • Meso Guard: Use mesos to guard 50% of the damage. Damage reduction and consumption rates vary by skill level. Requires level 3 Chakra.
    - - - Max level 10: -37 MP, Meso cost is 61% of the mitigated damage, 180 seconds duration.
    • Meso Explosion: Explodes mesos on the ground to attack monsters.
    - - - Max level 20: -30 MP, 180% damage per attack, up to 10 enemies, up to 15 bags explode.
    • Dark Flare: Summon a giant star which will heal you can your party members in it's range and attempts to reflect the damage to all enemies. Not more then 50% of enemies' maxHP can be reflected.
    - - - Max level 20: -100 MP, summon Dark Flare for 60 seconds, reflects 1300% of damage dealt. 60 seconds cooldown.
    • Shadow Partner: Summon a shadow that will attack with you for a period of time. Requires a Summon Rock. Requires level 5 Assaulter.
    - - - Max level 20: -80 MP, summon a shadow for 180 seconds that deals 50% of the damage you're dealing.
    • Flash Jump: Performs a second jump in the air. The higher the skill level, the further you'll jump.
    - - - Max level 20: -12 MP, jump a certain distance.




    Shadower:
    • Fake: With great reflexes, enables one to avoid the enemy's attack. (Shadow Shifter)
    - - - Max level 30: 45% chance to avoid.
    • Venom: Permanently puts potion to the dagger. Poison can only bring down an enemy's HP to 1, not kill them.
    - - - Max level 30: 40% chance of poison, 140% damage per second for eight seconds.
    • Greed: Increases the efficiency of meso-related skills.
    - - - Max level 10: Monster drop rate, Pickpocket drop rate and Meso Guard +20%, 10% boost in Meso Defence, 60% boost in damage for Meso Explosion.
    • Maple Warrior: Increase stats by a certain percentage for everyone in the party.
    - - - Max level 30: -70 MP, increase all the stats with 15% for everyone in the party for 900 seconds.
    • Assassination: Attack the enemy from the shadows with a very powerfull attack. Must be in Dark Sight.
    - - - Max level 30: -44 MP, 560% damage for 4 hits, the total damage for 8 seconds in Dark Sight.
    • Taunt: Provokes an enemy, to increase it's defence, Experience and droprate. Requires Fake level 10.
    - - - Max level 30: Increases the enemies defence, EXP and droprate by 40%.
    • Ninja Ambush: A group of ninjas hiding in the bushes will ambush up to 6 monsters at once. HP cannot fall below 1.
    - - - Max level 30: -44 MP, 200% damage, 14 seconds duration.
    • Smoke Shell: Scatter around bombs and hide in the smoke. All party members will not be hit while being in the smoke. Cooldown: 6 minutes.
    - - - Max level 30: -46 MP, 60 seconds smoke.
    • Boomerang Step: Hit multiple enemies by attacking them two times, with a chance to stun the enemies. Also improves Savage Blow, Steal, Assaulter and Band of Thieves by a %.
    - - - Max level 30: -40 MP, 600% each attack, up to 4 enemies. Passive effect: +25% damage to Savage Blow, Steal, Assaulter and Band of Thieves.
    • Hero's Will: Shrug off abnormal conditions.
    - - - Max level 5: -30 MP, 360 seconds cooldown.

    SemiDualer:
    • Katara Mastery: Improves the mastery of daggers and kataras, as well as increasing the accuracy and the maximum stars per slot.
    - - - Max level 20: +50% mastery, +60 accuracy.
    • Triple Stab: Attack multiple enemies three times.
    - - - Max level 10: -20 MP, 160% damage each stab, attacks up to 2 enemies.
    • Katara Booster: Consume MP to increase the weapon attack speed with 2 steps. Can only be triggered when equipped with a dagger and katara. Requires level 5 Katara Mastery.
    - - - Max level 20: -11 MP, increases the attack speed for 200 seconds.




    Dualer:
    • Shadow Resistance: Permanently increases the HP, as well as the resistance to the elements.
    - - - Max level 20: +10% maximum HP, +20% resistance to the elements.
    • Self Haste: Increases the speed and jump for yourself for a period of time.
    - - - Max level 20: -30 MP, +40 speed, +23 jump for 200 seconds.
    • Fatal Blow: Attacks one enemy up to 8 times.
    - - - Max level 30: -30 MP, attack one enemy 8 times with 110% damage.
    • Slash Storm: Attacks multiple enemies twice.
    - - - Max level 20: -24 MP, 230% each hit, attacks up to 6 enemies.




    DualMaster:
    • Tornado Spin: A quick dash forward to attack multiple enemies with a powerful spin attack.
    - - - Max level 20: -40 MP, 155% speed dash, hit up to 8 monsters with 250% damage.
    • Flash Bang: Toss a flash bang on the ground to decrease an enemy's accuracy.
    - - - Max level 20: -90 MP, 160% damage, 80% chance to reduce the enemy's accuracy with 85% for 20 seconds, 55 seconds cooldown.
    • Flash Jump: Performs a second jump in the air. The higher the skill level, the further you'll jump.
    - - - Max level 20: -12 MP, jump a certain distance.




    Slasher:
    • Advanced Dark Sight: Attack while in dark sight. There's a chance you will still be in dark sight after the attack. Requires level 20 Dark Sight.
    - - - Max level 20: 49% chance to remain in dark sight.
    • Bloody Storm: Advanced version of Slash Storm. Requires level 20 Slash Storm.
    - - - Max level 10: -44 MP, 420% damage each attack, attacks up to 8 enemies two times.
    • Mirror Image: For a period of time, your alter ego is summoned.
    - - - Max level 30: -68 MP, alter ego does 70% damage for 180 seconds.
    • Dead Owl: Attacks one enemy. If your owl kills the enemy, your next few attacks will be increased.
    - - - Max level 20: -37 MP, 49% chance of instant death, instant death gives 30% bomus damage for the next 10 attacks, 60 seconds cooldown.
    • Upper Stab: Pop your enemies into the air. While they are in the air, they will receive more damage.
    - - - Max level 20: -40 MP, attack up to 6 enemies 2 times with 250% damage, 70% more damage if you attack them while they're in the air.
    • Flying Assaulter: Attack in a downward, diagonal spiral to attack your enemies from above. Requires level 20 Self Haste.
    - - - Max level 20: -44 MP, up to 8 enemies will be attacked twice with 420% damage, they have a 7% chance to get a 6 second stun.




    DualBlader:
    • Venom: Permanently puts potion to the dagger. Poison can only bring down an enemy's HP to 1, not kill them.
    - - - Max level 30: 40% chance of poison, 140% damage per second for eight seconds.
    • Maple Warrior: Increase stats by a certain percentage for everyone in the party.
    - - - Max level 30: -70 MP, increase all the stats with 15% for everyone in the party for 900 seconds.
    • Final Cut: Spend a large amount of your HP to attack multiple enemies with a very strong attack. After the attack, you will get a damage boost, which has a cooldown. Also permanently increases the damage of Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Cut and Flying Assaulter.
    - - - Max level 30: -400 MP, -45% HP, attack up to 8 enemies with 2000% damage, damage increases with 100% for 44 seconds with a 90 seconds cooldown, increases 25% damage of Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Cut and Flying Assaulter.
    • Monster Bomb: Throw a sticky bomb which attaches to one of your enemies. After a while, it explodes, causing that enemy and all enemies around it to take damage. Explodes after 3 seconds.
    - - - Max level 30: -40 MP, 1380% damage caused by the explosion, 4 seconds cooldown.
    • Sudden Raid: Attacks up to 15 enemies on the screen with large amounts of damage.
    - - - Max level 30: -300 MP, 1500% damage, 10 seconds of 200% damage per second, 30 seconds cooldown.
    • Chains of Hell: Pull an enemy near you and attack it with a chain. A critical chance is added. Has to be used when you're in Dark Sight.
    - - - Max level 30: -80 MP, 285% damage, attacks 10 times, adds 20% critical chance.
    • Mirrored Target: Your Mirror Image will stop attacking and take damage for you instead. Enemies will attack this instead of you. Also has passive effects.
    - - - Max level 30: -135 MP, 90 seconds to summon a target with 12000 HP. Passive Effect: 25% chance to dodge an attack, increase of 60% in physical and magic defence.
    • Thorns: Gives the party the power to find the enemy's weaknesses and the avility to inflict lethal grants.
    - - - Max level 30: -350 MP, increase of 20% critical chance and 30% minimum critical damage for 160 seconds.
    • Hero's Will: Shrug off abnormal conditions.

    Pirate


    Pirate:
    - Flash Fist's horizontal range increased from 74 pixels to 110 pixels.
    - Somersault's horizontal range increased to 110 pixels.



    Brawler/Maurader/Buccaneer


    Buccaneer:
    NOTE: The delay on almost every skill is reduced, as shown in this movie.

    - New skill: Critical punch gives 20% Critical rate.
    - Backspin blow damage increased from 240% to 310% and hits 4 enemies and horizontal range by 15 pixels
    - Corkscrew blow damage increased from 420% to 460% and hits 6 (!) enemies

    - Energy Charge: Accuracy +100, Avoidability +100, 20 W. ATT, 350% Touch damage, 90% No KB
    - Energy Blast’s damage increased by 50% (470% dmg at max level), max level decreased to 20.
    - Transform's defense increased from 40 to 60, gives 20 ATK at max level, smart-casted.
    - New skill: Lucky dice gives you a random buff of 180 seconds. Cooldown of 200 seconds. Gives one of the following buffs: Physical Defense +30%, MaxHP +20%, MaxMP +20%, Critical Rate +15%, Damage +20%, Experience +30%.
    - Shockwave's damage decreased to 600%, delay decreased.
    - New skill: ”Crowd Mastery" At max level, increases Blackspin Blow damage with 120%, Double Uppercut by 90% and Corkscrew Blow with 150%.
    - Stun Mastery's probability increased from 25% to 30%

    - Super Transform's defenses increased from 60 to 140, gives 30 ATK at max level, smart-casted.
    - Barrage damage increased from 230% to 362%
    - Counter Attack doesn’t give 40 ATK anymore, but gives +15% damage
    - Energy Orb's damage increased to 780%
    - Demolition damage increased to 410% 8 times, but ignores target enemy’s defense.
    - Snatch damage decreased from 600% to 570%, stun duration increased from 3 to 4 seconds, attacks 6 mobs.
    - Dragon Strike damage increased from 810% to 820%, delay decreased, it got much faster.

    - Double uppercut damage decreased from 290% to 215%




    Gunslinger/Outlaw/Corsair



    Corsair:



    Corsair:
    - Recoil Shot's MP cost slightly reduced to 24, damage increased by 40%.

    - New skill: Critical shot gives 20% Critical rate and damage.
    - Invisible shot damage increased from 170% to 340%
    - Grenade’s damage increased by 40%, is fire element and does DoT.
    - Blank Shot’s damage increased from 200% to 280%, stun increased by 1 second.

    - Burst Fire’s damage stayed the same at 210%
    - Gaviota’s damage is increased by 50%
    - Flamethrower damage increased from 190% to 380%, DoT increased to 80, lasts for 8 seconds, mob count of 6.
    - Ice splitter damage increased from 160% to 340%, freeze duration increased by 2 seconds, mob count of 6.
    - New skill: Lucky dice gives you a random buff of 180 seconds. Cooldown of 200 seconds. Gives one of the following buffs: Physical Defense +30%, MaxHP +20%, MaxMP +20%, Critical Rate +15%, Damage +20%, Experience +30%

    - New skill: Counter attack increases your W. ATT by 30 at 10% chance when attacking.
    - Element Amplification increased damage by +20% at all levels.
    - Advanced Octopus's damage increased by +30% at all levels.
    - Aerial Strike's damage increased to 1150%. Cooldown is now 20 seconds.
    - Rapid Fire's damage changed to 195%. Range changed to 400.
    - Battleship gives +20 w.atk at max level, smart-casted.
    - Cannon increased to 300% damage with 450 range, has a 20% innate chance to crit, hit FIVE times.
    - Counter Attack doesn’t give 40 ATK anymore, but gives +15% damage
    - Torpedo's damage increased to 900% with 450 range.
    - Homing’s range increased by 50 to 400, damage increased to 400%.
    - Advanced Homing’s range increased to 400, damage increased by 60%
    - Hypotize’s success rate decreased from 100% to 94%



    Aran


    Aran:

    - Double Swing's damage increased from 140% to 150%

    - Triple Swing's damage increased from 250% to 265%.
    - Combo Smash damage decreased from 700% to 600%
    - Body pressure rate downgraded from 60% to 40%
    - Final Charge damage increased to 200% from 90%

    - Full Swing damage increased to 175%x2 and 400% (from 110%x2 and 350%)
    - Final Toss damage increased to 350% from 110%
    - Combo Critical rate downgraded from 6% per 10 combos to 3% per 10 combos, but gives 20% base crit chance.
    - Combo Penril damage decreased from 800% to 650%
    - Rolling Spin damage increased to 280% from 120% now.
    - Snow charge massively increased (110% to 135%)

    - Combo Tempest damage decreased from 1500% to 600%
    - Over Swing damage increased to 290%x2 and 360%x2 (from 170%x2 and 240%x2)
    - High Mastery's Mastery rates increased with 5%, max is now 70%, also gives +15% critMinDmg.
    - Final Blow's Damage increased form 700% to 780%.




    Evan


    Evan:
    - Magic guard's % got decreased to 70% of damage into MP, instead of the old 80%
    - Ice Breath’s damage increased to 315%
    - They got spell mastery just like every other mage class (max level 10).
    - Elemental's reset's max level is 10 instead of 20.
    - Earthquake’s damage increased to 740%.
    - Fire Breath's damage decreased by -30% at all levels
    - Killing Wing's damage increased to 580% at all levels
    - Ghost Lettering damage increased to 800%
    - Chance of criticals is changed back to 30% at max level of Critical.
    - Flame Wheel’s damage increased to 740%.
    - Magic Booster's max level is now 20 instead of 15.
    - Slow's max level is now 10 instead of 15.
    - Illusion's damage decreased to 370%
    - Magic Mastery's rate increased to 70%, gives 15% MinCritDmg.
    - Elemental Amplification now is 150% damage for 150% MP instead of the old 135% damage for 180% MP.
    - Blessing of Onyx gives now 250 Def and M.Def and 40 M.atk instead of the old 100/100/50.
    - Dark Fog's cooldown stayed at 20 seconds, but damage increased to 1600%, and has a 20% chance to crit.
    - Soul Stone's cooldown reduced to 6 minutes. Now revives characters with 60% of their HP instead of 50%.
    - Blaze can stun for 4 seconds with a 80% probability at max level

    Resistance

    Nothing much is known about this. At least, I have no idea about Wild Hunters. What I do know, is that Battlemages are nerfed really, REALLY badly. People saying they lost more then 50% of their damage.


    Knights of Cygnus

    Yep, these little guys got some awesome buffes too in v1.2.320:

    CK:
    Dawn Warrior

    - Brandish's damage increased from 210% to 240%
    - Soul blade’s damage increased to 250% damage (from 180%)
    - Coma’s damage increased to 210% damage (from 170%)
    - Soul Driver’s damage increased to 250% (from 140%)
    - Combo Attack's damage increased to 6% per orb
    - Advanced Combo's damage increased to 5% per orb

    Blaze Wizard

    - Meteor Shower's damage increased to 1200%. Cooldown is 30 conds at max level.
    - Fire Pillar’s damage increased to 290%
    - Fire Strike’s damage increased by 20%

    Wind Archer

    - Double Shot’s damage increased to 140% damage (from 130%)
    - FA’s damage increased to 270% damage (from 250%)
    - Storm Break’s damage increased to 260% damage (from 160%)
    - Arrow Rain’s damage increased to 210% damage (from 160%)
    - Strafe's damage increased to 135% damage
    - Hurricane's damage increased to 150% damage

    Night Walker

    - Avenger's damage increased to 350%, consumes 3 stars
    - Vampire hits 5 times instead of 4
    - SP's damage decreased to 50%
    - Venom's DoT increased to 80
    - Triple Throw's damage increased to 185%

    Thunder Breaker

    - Flash Fist and Somersault range increased to 110 pixels

    - Transform gives 20 W.Atk at max level, duration increased from 180 seconds, cooldown increased to 320 seconds (from resp. 120 and 240).
    - Energy Blast’s damage increased to 370% damage (from 360%)
    - Shockwave's damage increased by +100% at all levels
    - Barrage's damage increased by +45% at all levels

    MAPS


    Henesys
    Perion
    Ellinia
    Kerning City
    Lith Harbor
    Nautilius Port
    Sleepywood
    El Nath
    Omega Sector


    Creo que son todos los que cambian, Si ven mas enviarme un mp o dejar un post aqui que edito,
    Fuente y mas informacion: http://www.basilmarket.com/forum/1554787/1/The_quotBig_Bangquot__KMST_Revamp.html
    Saludos.
     
  2. seg

    segaalvaro
    Expand Collapse
    Recluta

    Mensajes:
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    Pon font, esto lo ví en otro foro
     
  3. leo

    leokeck
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    Cabo

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    trimardita sea =O y como coño se entrenara en Nwties o skeles con semejantes cambios en la exp
    nada sirve que le quiten exp a la barra para levear si te dificultan la menera en poder matarlos.
     
  4. mec

    mecorrocata
    Expand Collapse
    Subteniente

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    472
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    Pondre la fuente, Pero no es de ningun foro español o latino americano, Ese foro abra echo lo mismo que yo cojerlo de un foro ingles donde viene toda la informacion,
    Pues si... te suben casi 150k de hp pero encima te bajan mas exp... Sera mas facil subir al 120, Pero apartir de hay te quedas atascado, xD
     
  5. AlO

    AlOnZii
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    Sargento

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    0
    Jr. Newtie - Level: 105 HP: 68,000 EXP: 3,800
    Level: 145
    HP: 210,000
    EXP: 3,980

    Skelegon - Level: 110 HP: 80,000 EXP: 4,500
    Level: 147
    HP: 220,000
    EXP: 4,140

    Nest Golem - Level: 110 HP: 80,000 EXP: 8,050
    Level: 150
    HP: 235,000
    EXP: 4,370

    Skelosaurus - Level: 113 HP: 85,000 EXP: 4,750
    Level: 153
    HP: 260,000
    EXP: 4,780

    o nooo puede serrr.... pero felizmente esto es global :D
     
  6. mec

    mecorrocata
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    Si, Es informacion de mounstros global, Si quieres saver los cambios de mapas o cambios de cualquier otra cosa, Mira la pagina que deje de fuentes, Y el parche por una parte es bueno por que sera mas facil subir al lvl 100.. pero como entrenas en esos mobs con tanta vida?.
     
  7. Ama

    Amateratsu
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    Usuario VIP

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    Q xvr meca...
     
  8. mam

    mamut123
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    jajja oh no!!!!!!!!! esto es muy malo pa los lvl 120+ rayos!!!
     
  9. leo

    leokeck
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    =D pero felizmente tambien le pasara lo mismo a EMS -.- puede q falte mucho pero algun dia les llegara
     
  10. bre

    breakgimme
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    Oe men pero una pregunta tambien subira nuestro damage para poder bajar a los mobs mas rapido?
     
  11. leo

    leokeck
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    me acabo de dar cuenta que si... hechale no mas al NL y al assasin el lucky seven tendra 170% de att para cada star al Triple Trow aumentara a 250% y avenger 350% algo asi.

    metete en el link que dejo el autor del post ahi sale todos los cambios de todos los chars.

    tmbn hay unos videos donde muestran los cambios en el cooldown y de la fuerza.
     
  12. mec

    mecorrocata
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    Si, Subira el damage, Y pondran nuevas skills en todos los jobs menos en el mechanic creo, Ademas las skills cambian, Ahora el bless da 15 de matt y 5 o 10 de att nose, Pero el bless ahora es muy bueno, Y hay mas si quieres mas informacion de todo metete aqui,
    http://www.basilmarket.com/forum/155...ST_Revamp.html
     
  13. Tay

    Taysuke
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    Si no suben nuestro damage, nos llevara quien nos trajo!
     
  14. mec

    mecorrocata
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    Post Actualizado, Ahora maps que cambiar y skills tambien:arriba:
     
  15. ChR

    ChRIStIXn
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    oe man tu tas loco komo van a subirle la vida a los rabbit desert hasta 2650 kreo k te has ekivokado en un numero
     
  16. mec

    mecorrocata
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    No me eh equivocado, Despues del parche big bang subiran al lvl 67.
     
  17. Tay

    Taysuke
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    A Nexon, como que les da bien las cosas y luego la joden.
     
  18. mec

    mecorrocata
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    No, Con este parche todo sera mas facil, La gente se animara a jugar mas, Ya que de esta forma subiran de lvl mas rapido:arriba:
     
  19. Lig

    Ligthpac
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    Y a los Priest, no nos mejoran nada :(
     
  20. mec

    mecorrocata
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    Gracias por avisarme se me olvido poner alos magos ya mismo los pongo :arriba:
     

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