Scripts V38 .. TODOS!

Tema en 'MapleStory' iniciado por iSlayer, 3 Jun 2007.

Estado del tema:
Cerrado para nuevas respuestas
  1. iSl

    iSlayer
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    Cabo

    Mensajes:
    178
    Me Gusta recibidos:
    0
    CRC BY PASS

    Código:
    [ENABLE]
    ALLOC(CRC,128)
    ALLOC(DUMP,3670018)
    LABEL(OLDMEM)
    LABEL(RET)
    LOADBINARY(DUMP,v38.CEM)
    
    CRC:
    CMP ECX,00400000
    JB OLDMEM
    CMP ECX,00780000
    JA OLDMEM
    MOV EAX,DUMP
    ADD ECX, DUMP-400000
    
    OLDMEM:
    MOV EAX,[EBP+10]
    DB 56 57
    JMP RET
    
    00465268:
    JMP CRC
    RET:
    
    [DISABLE]
    00465268:
    MOV EAX,[EBP+10]
    DB 56 57
    DEALLOC(CRC)
    DEALLOC(DUMP)


    Pin Unrandomized

    Código:
    [enable]
    alloc(pinunrandom,128)
    label(returnhere)
    
    00625489:    
    jmp pinunrandom
    returnhere:
    
    pinunrandom:
    add eax,edx
    push edx
    shr edx,1
    mov [eax],edx
    pop edx
    cmp byte ptr [eax],ff
    jmp returnhere
    
    [disable]
    00625489:
    add eax,edx
    cmp byte ptr [eax],0a


    Miss Godmode

    Código:
    [ENABLE] 
    00680507: 
    // 0F 84 B2 09 00 00 8B 45 
    jne 00680F37 
    //39 5D 0C 75 05 39 5D 10 
    
    
    [DISABLE] 
    00680507: 
    je 00680F37

    Super tubi

    Código:
    [enable]
    00498DF5:
    nop
    nop
    [disable]
    00498DF5:
    jne 00498e2d


    Instant drop

    Código:
    [enable]
    0076EC38:
    add [eax],al
    add [eax],al
    add [eax],al
    add [eax],al
    
    [disable]
    0076EC38:
    add [eax],al
    add [eax],al
    add [eax-71],al
    inc eax


    Unlimitted ATT

    Código:
    [enable]
    // NON D/C Unlimited Attack!
    // By Gthuggin of CEF
    // GMS v38
    alloc(UnlimitedAttack,64)
    alloc(SecksyCheck,44)
    Código:
    UnlimitedAttack:
    mov eax,[007D8CFC]
    mov ebx,[eax+590]
    sub ebx,00000001
    mov [eax+590],ebx
    popad
    cmp eax,edi
    mov [ebp-20],eax
    je 00535eff
    jmp 00535EA0
    
    SecksyCheck:
    pushad
    mov eax,[007D8CFC]
    mov eax,[eax+1358]
    cmp eax,00000062
    jnl UnlimitedAttack
    popad
    cmp eax,edi
    mov [ebp-20],eax
    je 00535eff
    jmp 00535EA0
    
    00535E99:
    jmp SecksyCheck
    nop
    nop
    
    [disable]
    
    00535E99:
    cmp eax,edi
    mov [ebp-20],eax
    je 00535eff
    
    dealloc(UnlimitedAttack)
    dealloc(SecksyCheck)


    No Breath [Mejorado]

    Código:
    [ENABLE]
    0049B148:
    jmp 0049B15B
    004BB82B:
    jmp 004BB851
    
    [DISABLE]
    0049B148:
    jle 0049B15B
    004BB82B:
    jle 004BB851


    Item Filter(todos)

    Código:
    [enable]
    Alloc(filter,124)
    label(ifreject)
    label(end)
    label(skip)
    Alloc(iftable,512)
    label(ifexit)
    
    filter:
    push ebx
    push esi
    xor ebx, ebx
    mov esi,iftable
    
    ifreject:
    cmp eax,[esi]
    je skip
    cmp [esi],ebx
    je end
    add esi,4
    jmp ifreject
    
    skip:
    mov eax,00
    
    end:
    pop esi
    pop ebx
    mov [edi+34], eax
    mov edi, [ebp-14]
    jmp ifexit
    
    iftable:
    dd 3D09B3 //Bundle of Goby
    dd 3D8260 //Key of the magic box
    dd 3D8249 //Piece of ancient scroll
    dd 3E41E4 //Set of match cards
    dd 3D3013 //adamantium ore
    dd 3D33FB //adamantium plate
    dd 3D827A //all purpose clock spring
    dd 3D82BC //aligator skin pouch
    dd 3D83D5 //alter piece
    dd 3D5B09 //amethyst
    dd 3D5721 //amethyst ore
    dd 3D83B1 //Amoria heart key
    dd 3D0CED //Ancient scroll
    dd 3D82AA //Animal Fossil
    dd 3D5B0A //Aquamarine
    dd 3D5722 //Aquamarine Ore
    dd 3D834E //Aquaroad photo album
    dd 3D821D //Acorns blood
    dd 3D82FF //Artemisia
    dd 3D0CE8 //Arwens glass shoe
    dd 3D82D5 //Aurora Marble
    dd 3D82DB //Aurora Marble
    dd 3D09D7 //Axe (ETC)
    dd 3D82C5 //Ayan's Letter
    dd 3D82C6 //Ayan's Toy Sword
    dd 3D825D //Bad luck fortune cookie message
    dd 3D0950 //Bain's Spikey Collar
    dd 3D827F //Bernard Gray's Cells
    dd 3D823B //Bartos' Letter
    dd 3D8289 //Basket
    dd 3D098D //Big Boss Flashlight
    dd 3D0994 //Binding Bridle
    dd 3D8349 //Birthday Candle
    dd 3D834B //Birthday Present (Blue)
    dd 3D834A //Birthday Present (Red)
    dd 3D8253 //Black Charm
    dd 3D5B10 //Black Crystal
    dd 3D5728 //Black Crystal Ore
    dd 3D8242 //Black Feather
    dd 3D828F //Black Toy Heena
    dd 3D8248 //Blank Scroll
    dd 3E4186 //Blocktopus & Pink Teddie Omok Set
    dd 3E4187 //Blocktopus & Trixter Omok Set
    dd 3D0963 //Blocktopus Key Chain
    dd 3D822E //Blue Anthurium
    dd 3D829B //Blue Carp
    dd 3D0909 //Blue Mushroom Cap
    dd 3D82BF //Blue Present Box for Training
    dd 3D0900 //Blue snail shell
    dd 3D10D1 //Blue Snail Stamp
    dd 3D0966 //Blue Toy Block
    dd 3D8232 //Blue Viola
    dd 3D83CF //Blue/White Present
    dd 3D827C //Blueprint Machine
    dd 3D098B //BodyGuard A's Tie Pin
    dd 3D098C //BodyGuard B's Bullet Shell
    dd 3D095E //Boss's Pomade
    dd 3D82D2 //Bottle of Oil
    dd 3F08B8 //Bow Production Manual
    dd 3F04D0 //Bow Production Stimulator
    dd 3D8277 //Box of parts #1
    dd 3D8278 //Box of Parts #2
    dd 3D8279 //Box of Parts #3
    dd 3D82A1 //Box of Presents
    dd 3D8317 //Broken Camera
    dd 3D8316 //Broken Flashlight
    dd 3D82B3 //Broken Mirror Glass
    dd 3D3010 //Bronze Ore
    dd 3D33F8 //Bronze Plate
    dd 3D8320 //Bubble Fishes DNA Sample
    dd 3D09A4 //Bubble Fish's Thoughts
    dd 3D0925 //Bubblings Huge Bubble
    dd 3D0982 //Buffoon Grandpa's Clock
    dd 3D0980 //Buffy Hat
    dd 3D09B8 //Butter-Toasted Squid
    dd 3D8308 //Camila's Reply
    dd 3D0946 //Cellion Tail
    dd 3D094F //Cerebes Tooth
    dd 3F2C47 //Certificate of Assistance
    dd 3D0908 //Charm of the Undead
    dd 3D096F //Cheap Battery
    dd 3D8282 //Chief Gray's Cell
    dd 3D097D //Chief Gray's Sign
    dd 3F2CA8 //Chocolate Basket
    dd 3F2BE0 //Chocolate Stick
    dd 3D841F //Christmas Present
    dd 3D831B //Cicle's DNA Sample
    dd 3D831C //Cico's DNA Sample
    dd 3D8291 //Clam Shell
    dd 3D092C //Clang Shell
    dd 3F08B8 //Claw Production Manual
    dd 3F04D0 //Claw Production Stimulator
    dd 3D0971 //Clock Spring
    dd 3D834D //Cloud Piece
    dd 3D834C //Cloud Sprayer
    dd 3D0988 //Coconut
    dd 3D0973 //Cog
    dd 3D0917 //Cold Eye Tail
    dd 3D82EC //Cold Steam
    dd 3D8318 //Cold Tear
    dd 3D0CEF //Coupon
    dd 3D828A //Cover Material
    dd 3D824A //Cracked Black Crystal
    dd 3D0921 //Croko Skin
    dd 3F08B8 //Crossbow Production Manual
    dd 3F04D0 //Crossbow Production Stimulator
    dd 3D0940 //Crow Feather
    dd 3D090D //Curse Eye Tail
    dd 3D091F //Cursed Doll
    dd 3F08B8 //Dagger Forging Manual
    dd 3F04D0 //Dagger Forging Stimulator
    dd 3D8220 //Dancing With Balrogs Letter
    dd 3D8286 //Dark Chocolate
    dd 3D1C8C //Dark Crystal
    dd 3D18A4 //Dark Crystal Ore
    dd 3D09BA //Dark Drake's Horn
    dd 3D0937 //Dark Jr. Yeti Skin
    dd 3D0957 //Dark Letty FurBall
    dd 3D8223 //Dark Lord's Letter
    dd 3D8225 //Dark Marble
    dd 3D093E //Dark Nepedeath Seed
    dd 3D0939 //Dark Pepe Beak
    dd 3D0919 //Dark Stone Golem Rubble
    dd 3D82DC //Dark Tachion
    dd 3D0938 //Dark Yeti Horn
    dd 3D828E //Deciphered Memory Card
    dd 3D0983 //Deep Buffoon's Rock Piece
    dd 3D1C8A //Dex Crystal
    dd 3D18A2 //Dex Crystal Ore
    dd 3D5B0F //Diamond
    dd 3D5727 //Diamond Ore
    dd 3D09CD //Dirty Bandage
    dd 3D8283 //Dogon's Report
    dd 3D830A //Dolphin Taxi Coupon
    dd 3D8236 //Double-Rooted Ginseng
    dd 3D8238 //Double-Rooted Red Ginseng
    dd 3D091E //Dragon Skin
    dd 3D090E //Drake Skull
    dd 3D0985 //Dual Pirate's Propeller
    dd 3D829F //Dull Crystal
    dd 3D82A4 //Dull Crystal
    dd 3D8333 //Easter Basket
    dd 3F2F67 //Easter Charm
    dd 3D5B0B //Emerald
    dd 3D5723 //Emerald Ore
    dd 3D82E8 //Empty Bottle
    dd 3D82DE //Empty Potion Bottle
    dd 3D0CFC //Eos Rock Scroll
    dd 3D82B2 //Estelle's Special Sauce
    dd 3D0926 //Event Trophy
    dd 3D0907 //Evil Eye Tail
    dd 3D0992 //Evil Spirit
    dd 3D8259 //Excellent Luck Fortune Cookie Message
    dd 3D0CF9 //Eye of Fire
    dd 3D824B //Fairy Dust
    dd 3D14BB //Fairy Wing
    dd 3D098A //Female Boss Comb
    dd 3D0944 //Fierry's Tentacle
    dd 3D0918 //Fire Boar's Tooth
    dd 3D0CFA //Fire Ore
    dd 3D0CFD //Fire Raccoon Eraser
    dd 3D0955 //Fire Sentinel Shellpiece
    dd 3D0951 //FireBomb Flame
    dd 3D0912 //FireWood
    dd 3D09A5 //Flamboyant Petal
    dd 3D09A2 //Flamboyant Scale Skin
    dd 3D0CEE //Flaming Feather
    dd 3D83BC //Flour
    dd 3D831E //Flower Fish's DNA Sample
    dd 3D094C //FlyEye Wing
    dd 3D82BB //Flying Medicine
    dd 3D82AD //Fossil Box
    dd 3D82B0 //Fossil Report
    dd 3D0942 //Foxtail
    dd 3D094D //Foxtail 2
    dd 3D0990 //Free Spirit
    dd 3D8323 //Freezer's DNA Sample
    dd 3D8227 //Fresh Milk
    dd 3D09B5 //Frozen Shark's Fin
    dd 3D5B08 //Garnet
    dd 3D5720 //Garnet Ore
    dd 3D0997 //GateKeeper Armband
    dd 3D0984 //Ghost Pirate Key
    dd 3D0987 //Gigantic Viking Hat
    dd 3F04D0 //Glove Production Stimulator
    dd 3D82D0 //Glutinous Rice Powder
    dd 3D3016 //Gold Ore
    dd 3D33FE //Gold Plate
    dd 3D8288 //Gold Ribbon
    dd 3D82D3 //Gold Song Pyun
    dd 3D82D7 //Golden Bell
    dd 3D8334 //Golden Egg
    dd 3D8382 //Golden Heart Engagement Ring
    dd 3D8381 //Golden Heart Engagement Ring Box (Empty)
    dd 3D82F1 //Golden Key
    dd 3D825B //Good Luck Fortune Message
    dd 3D83D6 //Graham Cracker
    dd 3D82A0 //Gray's Document
    dd 3D825A //Great Luck Fortune Cookie Message
    dd 3D829D //Green Carp
    dd 3D090C //Green Mushroom Cap
    dd 3D82C1 //Green Present for Training
    dd 3D83B9 //Green Turkey Egg
    dd 3D8221 //Grendel the Really Old's Letter
    dd 3D0948 //Grupin Tail
    dd 3D82FA //Gwin's Bag
    dd 3F7DE8 //Gwin's Dairy
    dd 3D82E3 //Halloween Candies
    dd 3D82D4 //Han Gwa Set
    dd 3D8421 //Hanukkah Present
    dd 3D83D7 //Hanukkah/Festival of lights Candle holder
    dd 3D09A7 //Hard Needle
    dd 3D0960 //Hard Walnut
    dd 3D8287 //Heart Box
    dd 3F2C44 //Heart Chocolate
    dd 3D0933 //Hector Tail
    dd 3D824C //Hella's Pendant
    dd 3D82A8 //Hero's Gladius (ETC)
    dd 3D82CE //Honey
    dd 3D82D6 //Horn Flute
    dd 3D090F //Horney Mushroom Cap
    dd 3D09D0 //Horse Skull
    dd 3D09B9 //Ice BackBone
    dd 3D0996 //Ice Piece
    dd 3D0954 //Ice Sentinel Shellpiece
    dd 3D09B7 //Ink Bottle
    dd 3D83AF //Invitation-Cathedral
    dd 3D83A3 //Invitation-Cathedral
    dd 3D83AE //Invitation-Chapel
    dd 3D8391 //Invitation-Chapel
    dd 3D8345 //Invitation to Aquarium
    dd 3D8348 //Invitation to Aquarium
    dd 3D09B2 //Iron Boar Armor
    dd 3D0927 //Iron Hog's Metal Hoof
    dd 3D82F0 //Jr. Balrogs Spirit Rock
    dd 3D0943 //Jr. Boogie Horn
    dd 3D094E //Jr. Cerebes Tooth
    dd 3D0922 //Jr. Neki Skin
    dd 3D0958 //Jr. Pepe's Fish
    dd 3D098E //Jr. Sentinels ShellPiece
    dd 3D0953 //Jr. Sentinels ShellPiece
    dd 3D0930 //Jr. Yeti Skin
    dd 3D0CFF //Keys of Dimension
    dd 3D8273 //Korin's Memory
    dd 3D82EB //Lama's Sign
    dd 3D827D //Laser Gun
    dd 3D0981 //Lazy Buffy Marble
    dd 3D82CF //Leaf
    dd 3D0905 //Leaf
    dd 3D0915 //Leather
    dd 3D0956 //Leatty Furball
    dd 3D823A //Life Scoll
    dd 3D0920 //Ligator Skin
    dd 3D09B6 //Lime Powdre Bottle
    dd 3D0947 //Lioner Tail
    dd 3D82E4 //Lisa's reccomendation
    dd 3D82E5 //Lisa's Special Medicine
    dd 3D0959 //LittleMan A's Badge
    dd 3D095A //LittleMan B's Nameplate
    dd 3D095B //LittleMan C's Necklace
    dd 3D092B //Lorang Claw
    dd 3D83FE //Lost Present
    dd 3D8219 //Lucas' Letter
    dd 3D821A //Lucas' Gold Watch
    dd 3D094A //Lucida Tail
    dd 3D82C4 //Ludibrium Medal
    dd 3D1C8B //LUK Crystal
    dd 3D18A3 //LUK Crystal Ore
    dd 3D093C //Lunar Pixie's Moonpiece
    dd 3D82DF //Lunar Wristband
    dd 3D091A //Lupin Doll
    dd 3D0CF3 //Lupin Eraser
    dd 3D091D //Lupin's Bananna
    dd 3D093D //Luster Pixie's Sunpiece
    dd 3D0936 //Lycanthrope Toenail
    dd 3D8274 //Machine Parts
    dd 3D8229 //Magic Box
    dd 3D829A //Maintenance Manual
    dd 3D0929 //Malady's Experimental Frog
    dd 3D8266 //Manager Karl's Camera
    dd 3D82B5 //Maple Story History Book 1
    dd 3D82B6 //Maple Story History Book 2
    dd 3D82B7 //Maple Story History Book 3
    dd 3D8218 //Maria's Letter
    dd 3D82A3 //Mariwakawa's Bag
    dd 3D831F //Masked Fish's DNA Sample
    dd 3D0978 //Mateon's Tentacle
    dd 3D097A //Mecateon's Laser Gun
    dd 3D0970 //Mechanical Heart
    dd 3D82B8 //Medal of Honor
    dd 3D0924 //Medicine With Weird Vibes
    dd 3D824F //Memory Powder
    dd 3D828D //Meteorite Sample
    dd 3D095C //Middleman A's Handkerchief
    dd 3D095D //Middleman B's Hair wax.
    dd 3D09AF //Minature Pianus
    dd 3D83C1 //Miniature Turkey Pet
    dd 3D3012 //Mithril Ore
    dd 3D33FA //Mithril Plate
    dd 3D09B1 //Mixed Block
    dd 3D82A2 //Money Sack (ETC)
    dd 3D7E3C //Monster Card
    dd 3D33FF //Moon Rock
    dd 3D837E //Moonstone Engagement Ring
    dd 3D837D //Moonstone Engagement Ring Box (Empty)
    dd 3D0968 //Motor
    dd 3D092F //Mouse
    dd 3D097E //MT-09's Fuel
    dd 3D8331 //Mouse's Dish
    dd 3D0CF2 //Mushmom Eraser
    dd 3D0928 //Mushmom Spore
    dd 3D090B //Mushroom Spore
    dd 3D82C3 //Mysterious Powder
    dd 3D82F4 //Mythical Flour
    dd 3D09A0 //Needle
    dd 3D82DA //Nella's Korean Costume
    dd 3D82E2 //Nepedeath Juice
    dd 3D093A //Nepedeath Seed
    dd 3D82FE //New Pot
    dd 3D8263 //New Year's Card from Blackbull
    dd 3D8265 //New Year's Card from Helena
    dd 3D8264 //New Year's Card from Hines
    dd 3D8420 //New Year's Present
    dd 3D8254 //Nick's Ring
    dd 3D83F8 //Normal Cathedral Reservation Receipt
    dd 3D83F9 //Normal Chapel Reservation Receipt
    dd 3D827E //Note
    dd 3E4183 //Octopus & Mushroom Omok Set
    dd 3D0CF6 //Octopus Eraser
    dd 3D0906 //Octopus Leg
    dd 3D838E //Officiator’s Permission
    dd 3D82BE //Olaf's Recommendation
    dd 3D0CEB //Old Gold Watch
    dd 3D821F //Old Gold Watch
    dd 3D824E //Old Piece of Map
    dd 3D824D //Old Ring
    dd 3D82BA //Old Wooden Board
    dd 3D82F5 //Omega Sector Warp Capsule (ETC)
    dd 3D7E3D //Omok Piece : Bloctopus
    dd 3D7E31 //Omok Piece : Mushroom
    dd 3D7E3A //Omok Piece : Octopus
    dd 3D7E3F //Omok Piece : Panda Teddy
    dd 3D7E3B //Omok Piece : Pig
    dd 3D7E3E //Omok Piece : Pink Teddy
    dd 3D7E30 //Omok Piece : Slime
    dd 3D7E40 //Omok Piece : Trixter
    dd 3D7E39 //Omok Table
    dd 3F08B8 //One-Handed Axe Forging Manual
    dd 3F04D0 //One-Handed Axe Forging Stimulator
    dd 3F08B8 //One-Handed Blunt Weapon Forging Manual
    dd 3F04D0 //One-Handed Sword Forging Manual
    dd 3F04D0 //One-Handed Sword Forging Stimulator
    dd 3D83BF //Onyx Chest
    dd 3D83C0 //Onyx Chest for Bride and Groom
    dd 3D5B0C //Opal
    dd 3D5724 //Opal Ore
    dd 3D822D //Orange Anthurium
    dd 3D0901 //Orange Mushroom Cap
    dd 3D8233 //Orange Viola
    dd 3D0CFB //Orbis Rock Scroll
    dd 3D825C //Ordinary Luck Fortune Cookie Message
    dd 3D3015 //Orihalcon Ore
    dd 3D33FD //Orihalcon Plate
    dd 3D096C //Panda Doll
    dd 3E4189 //Panda Teddy & Blocktopus Omok Set
    dd 3E418A //Panda Teddy & Pink Teddy Omok Set
    dd 3E418B //Panda Teddy & Trixter Omok Set
    dd 3D0CF7 //Paper Document
    dd 3D838D //Parent’s Blessing
    dd 3D82A5 //Parts #1
    dd 3D82A6 //Parts #2
    dd 3D82A7 //Parts #3
    dd 3D8341 //Party Invitation
    dd 3D0CF0 //Pass of Dimension
    dd 3D09CF //Pelvic Bone
    dd 3D8276 //Pendulum
    dd 3D82A9 //Pendulum
    dd 3D0932 //Pepe Beak
    dd 3F7A02 //Pet Command Guide : Bunny
    dd 3F7A07 //Pet Command Guide : Dino
    dd 3F7A04 //Pet Command Guide : Husky
    dd 3F7A01 //Pet Command Guide : Kitty
    dd 3F7A03 //Pet Command Guide : Mini Kargo
    dd 3F7A06 //Pet Command Guide : Panda
    dd 3F7A05 //Pet Command Guide : Pig
    dd 3F7A00 //Pet Command Guide : Puppy
    dd 3F7A09 //Pet Command Guide : Rudolph
    dd 3D8267 //Pet Command Guide : White Tiger
    dd 3D8315 //Pianus's Scream
    dd 3D83BA //Pie Crust
    dd 3D82CB //Piece of Cracked Dimension
    dd 3D82C8 //Piece of Cracked Dimension A
    dd 3D82C9 //Piece of Cracked Dimension B
    dd 3D82CA //Piece of Cracked Dimension C
    dd 3D8255 //Piece of Fire Ore
    dd 3D14BA //Piece of Ice
    dd 3D8272 //Piece of Memory
    dd 3D832A //Piece of Paper A
    dd 3E4185 //Pig & Mushroom Omok Set
    dd 3E4184 //Pig & Octopus Omok Set
    dd 3D0911 //Pig's Head
    dd 3D0902 //Pig's Ribbon
    dd 3D8297 //Pilot's Letter
    dd 3D831D //Pin Boom's DNA Sample
    dd 3D8293 //Pineapple
    dd 3E4188 //Pink Teddy & Trixter Omok Set
    dd 3D0969 //Plane Controller
    dd 3D82AB //Plant Fossil
    dd 3D82AE //Plant Sample
    dd 3D0964 //Plastic Crown
    dd 3D0979 //Plateon's Helmet
    dd 3D099F //Poison Poopa's Poisonous Spikes
    dd 3D09B0 //Poisonous Mushroom
    dd 3F08B8 //Pole Arm Forging Manual
    dd 3F04D0 //Pole Arm Forging Stimulator
    dd 3D099E //Poopa Egg
    dd 3D8321 //Pooper's DNA Sample
    dd 3D8296 //Porter's Letter
    dd 3D82D1 //Pot of Honey
    dd 3D83BD //Powder Sugar
    dd 3D1C88 //Power Crystal
    dd 3D18A0 //Power Crystal Ore
    dd 3D14B9 //Processed Wood
    dd 3D0967 //Propeller
    dd 3D83BB //Pumpkin
    dd 3D0941 //Raccoon Firewood
    dd 3D8258 //Raindrop Marble
    dd 3D095F //Rat Trap
    dd 3D0977 //Receiving Apparatus
    dd 3D829C //Red Carp
    dd 3D82D8 //Red Ribbon
    dd 3D0910 //Red Snail Shell
    dd 3D09CE //Rib
    dd 3D82CD //Rice Powder
    dd 3D8226 //Rina's Unagi Special
    dd 3D82EA //Robinson's ID
    dd 3D097C //Rombot's Memory Card
    dd 3D82B9 //Rusty Screw
    dd 3D83D4 //Sabbath Candle
    dd 3D82FD //Sack of Rice
    dd 3D82E0 //Sap of Nependeath
    dd 3D5B0D //Sapphire
    dd 3D5725 //Sapphire Ore
    dd 3D8299 //Savory Cheese
    dd 3D14B8 //Screw
    dd 3D822B //Scroll of Secrets
    dd 3D8313 //Sea Dust
    dd 3D09A3 //Sea Horse Horn
    dd 3D09A1 //Sea Horse Tail
    dd 3D099D //Seal Meat
    dd 3D099B //Seal Skin
    dd 3D099C //Seal Tooth
    dd 3D0995 //Sealed Bottle
    dd 3D0993 //Sealed Teddy Bear
    dd 3D0991 //Sealed-up Grandpa Clock
    dd 3D828C //Secret Document
    dd 3D09C3 //Seedling
    dd 3D093F //Sentinel Shellpiece
    dd 3D09B4 //Shark Denture
    dd 3F04D0 //Shoes Production Stimulator
    dd 3D09A6 //Shrimp Meat
    dd 3D3014 //Silver Ore
    dd 3D33FC //Silver Plate
    dd 3D8235 //Single-Rooted Ginseng
    dd 3D09CC //Skeledog's Bone
    dd 3D09C5 //Slate
    dd 3E4180 //Slime & Mushroom Omok Set
    dd 3E4181 //Slime & Octopus Omok Set
    dd 3E4182 //Slime & Pig Omok Set
    dd 3D090A //Slime Bubble
    dd 3D0CF5 //Slime Eraser
    dd 3D0974 //Small Egg
    dd 3D0976 //Small Spaceship
    dd 3D0913 //Snail Shell
    dd 3D0999 //Snorkle
    dd 3D14BD //Soft Feather
    dd 3D0949 //Solid Horn
    dd 3D82E9 //SOS Letter
    dd 3D0975 //Space Food
    dd 3F08B8 //Spear Forging Manual
    dd 3F04D0 //Spear Forging Stimulator
    dd 3D0961 //Spiderweb
    dd 3D0904 //Squishy Liquid
    dd 3F08B8 //Staff Production Manual
    dd 3F04D0 //Staff Production Stimulator
    dd 3D093B //Star Pixie's Starpiece
    dd 3D5B11 //Star Rock
    dd 3D3011 //Steel Ore
    dd 3D33F9 //Steel Plate
    dd 3D0962 //Sticky Spiderweb
    dd 3D14BC //Stiff Feather
    dd 3D092A //Stirge Wing
    dd 3D0916 //Stone Golem Rubble
    dd 3D09A8 //Sunflower Seed
    dd 3D0972 //Table Clock
    dd 3D0923 //Tablecloth
    dd 3D0998 //Tanathos Strap
    dd 3D8275 //Tasty Walnut
    dd 3D091C //Tauromacis Horn
    dd 3D092E //Taurospear Horn
    dd 3D096A //Teddy's Cotton
    dd 3D096B //Teddy's Yellow Ribbon
    dd 3D2070 //The Magic Rock
    dd 3D2071 //The Summoning Rock
    dd 3D5B0E //Topaz
    dd 3D5726 //Topaz Ore
    dd 3D092D //Tortie Shell
    dd 3D099A //Toy Baby Seal
    dd 3D097F //Toy Drum
    dd 3D096D //Toy Duckling
    dd 3D096E //Toy Trojan Sword
    dd 3D0903 //Tree Branch
    dd 3F08B8 //Two-Handed Axe Forging Manual
    dd 3F04D0 //Two-Handed Axe Forging Stimulator
    dd 3F08B8 //Two-Handed Mace Forging Manual
    dd 3F04D0 //Two-Handed Mace Forging Stimulator
    dd 3F08B8 //Two-Handed Sword Forging Manual
    dd 3F04D0 //Two-Handed Sword Forging Stimulator
    dd 3D0986 //Viking Sail
    dd 3F08B8 //Wand Production Manual
    dd 3F04D0 //Wand Production Stimulator
    dd 3D0935 //Werewolf Toenail
    dd 3D8285 //White Chocolate
    dd 3D0934 //White Pang Tail
    dd 3D0914 //Wild Boar Tooth
    dd 3D091B //Wild Kargo Eye
    dd 3D1C89 //Wisdom Crystal
    dd 3D18A1 //Wisdom Crystal Ore
    dd 3D09C4 //Wooden Board
    dd 3D097B //Worn-Out Goggle
    dd 3D0965 //Yellow Toy Block
    dd 3D83B8 //Yellow Turkey Egg
    dd 3D0931 //Yeti Horn
    dd 3D098F //Zombie Teddy Bear
    dd 3D0952 //Zombie's Lost Gold Tooth
    dd 3D0945 //Zombie's Lost Tooth 
    
    
    
    dd 00
    
    004A13B6: 
    jmp filter 
    nop 
    ifexit: 
    
    [DISABLE] 
    004A13B6: 
    mov [edi+34], eax 
    mov edi, [ebp-14]


    Dice Para Archers/SINS

    Código:
    [enable] 
     alloc(dICE,64) 
     alloc(right,4) 
     alloc(left,4) 
     registersymbol(right) 
     registersymbol(left) 
     label(return) 
     
     dICE: 
     pushad 
     
     mov edx, [007d8DA0] 
     mov ebx, [edx+57c] 
     mov ecx,[edx+580] 
     
     add ebx, [/SIZE][/FONT]
    [FONT=Century Gothic][SIZE=4]   
     sub ebx, [/SIZE][/FONT]
    
    [FONT=Century Gothic][SIZE=4] 
     mov eax,[007D8224] 
     mov [eax+C],ebx 
     mov [eax+14],ebx 
     mov [eax+10],ecx 
     mov [eax+18],ecx 
     popad 
     
     mov [ebx], eax 
     mov edi,[ebp+10] 
     jmp return 
     
     
     right: 
    db 96 //poner el valor en hex que quieras ejemplo quiero 10,
                  // pongo db 00 0A
     left: 
    db 00 00
     
     006B90AD: 
     jmp dICE 
     return: 
     
     006BBA0F: 
     db 0f 84 
     
     006B54FC: 
     db 75 
     
     006B5798: 
     db 0f 85 
     
     [disable] 
     006B90AD: 
     mov [ebx], eax 
     mov edi,[ebp+10] 
     
     006B8B7D: 
     db 0f 85 
     
     006B54FC: 
     db 74 
     
     006B5798: 
     db 0f 84 
     
     dealloc(dICE) 
     dealloc(left) 
     dealloc(right) 
     unregistersymbol(left) 
     unregistersymbol(right)


    Melee Dice

    Código:
    [enable]
    alloc(dICE,64)
    label(return)
    
    dICE:
    pushad
    
    mov edx, [007d8DA0]
    mov ebx, [edx+57c]
    mov ecx,[edx+580]
    add ebx, 70
    
    mov eax,[007D8224]
    mov [eax+C],ebx
    mov [eax+14],ebx
    mov [eax+10],ecx
    mov [eax+18],ecx
    popad
    
    mov [ebx], eax
    mov edi,[ebp+10]
    jmp return
    
    006B90AD:
    jmp dICE
    return:
    
    006BBA0F:
    db 0f 84
    
    006B54FC:
    db 75
    
    006B5798:
    db 0f 85
    
    [disable]
    006B90AD:
    mov [ebx], eax
    mov edi,[ebp+10]
    
    006B8B7D:
    db 0f 85
    
    006B54FC:
    db 74
    
    006B5798:
    db 0f 84
    dealloc(dICE)


    Wall Vac

    Código:
    [ENABLE]
    alloc(begin,2048)
    alloc(olddata,32)
    alloc(pointer,4)
    alloc(bool,4)
    registersymbol(bool)
    registersymbol(olddata)
    label(set)
    label(ret)
    label(end)
    
    begin:
    cmp [bool],1
    je set
    ret:
    mov esi,olddata
    movsd
    movsd
    movsd
    movsd
    pop edi
    jmp end
    set:
    mov esi,[007D8224]
    mov esi,[esi+0C]
    mov [pointer], esi
    mov esi,[pointer]
    mov [olddata],esi
    mov esi,[007D8224]
    mov esi,[esi+10]
    mov [pointer], esi
    mov esi,[pointer]
    mov [olddata+04],esi
    mov esi,[007D8224]
    mov esi,[esi+14]
    mov [pointer], esi
    mov esi,[pointer]
    mov [olddata+08],esi
    mov esi,[007D8224]
    mov esi,[esi+18]
    mov [pointer], esi
    mov esi,[pointer]
    mov [olddata+0C],esi
    
    mov [bool],0
    jmp ret
    
    006B4E23:
    jmp begin
    end:
    
    olddata:
    DB 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    pointer:
    DB 00 00 00 00
    bool:
    DB 01 00 00 00
    
    [DISABLE]
    dealloc(begin)
    dealloc(olddata)
    dealloc(pointer)
    dealloc(bool)
    
    006B4E23:
    movsd
    movsd
    movsd
    movsd
    pop edi


    Item VAC No D/C

    Código:
    [ENABLE]
    ALLOC(ItemVAC, 1240)
    LABEL(ret)
    
    ItemVAC:
    DB 60
    MOV ECX, [EBP+8]
    MOV EBX, [EBP-24]
    MOV [ECX], EBX
    MOV [ECX+4], EAX
    MOV ECX, EAX
    MOV EAX, EBX
    LEA EDX, [EAX-19]
    MOV [EBP-34], EDX
    LEA EDX, [ECX-32]
    add EAX, 19
    add ECX, A
    MOV [EBP-30], EDX
    MOV [EBP-2C], EAX
    MOV [EBP-28], ECX
    DB 61 50
    push [EBP-24]
    LEA EAX, [EBP-34]
    JMP ret
    
    004A01DF:
    JMP ItemVAC
    DB 60 60
    ret:
    
    [DISABLE]
    DEALLOC(ItemVAC)
    
    004A01DF:
    DB 61 50
    push [EBP-24]
    lea EAX, [EBP-34]


    Spam Hack

    Código:
    [enable]
    //Spam Hack! by Gthuggin
    
    45885A:
    jmp 458883
    
    4588A4:
    jmp 4588C3
    
    [disable]
    
    45885A: // stops you from spamming the same thing more than 3 times
    je 458883
    
    4588A4: // stops you from typing too fast!
    jae 4588C3


    Dig DUG Vac

    Código:
    [enable]
    alloc(NoPlatform, 64)
    label(return)
    
    006B7EEB:
    jmp NoPlatform
    nop
    return:
    
    NoPlatform:
    mov [esi+110], 00
    jmp return
    
    6b6547:
    jmp 6B6571 
    [Disable]
    6b6547:
    jna 006b6577
    6B7EEB:
    mov [esi+00000110],edi
    dealloc(NoPlatform)

    Teleport Orbis TO nath

    Código:
    [ENABLE] 
    //================================ 
    // NGRush v1.00 for GMS 0.38 
    // 
    // 1. Add rushDir (1=Down,-1=Up) 
    // 2. Works best with godMode 
    //================================ 
    
    alloc(NGR, 1024) 
    alloc(paths,512) 
    alloc(flgDone,4) 
    alloc(rushDir,4) 
    registersymbol(rushDir) 
    registersymbol(flgDone) 
    
    label(chrMov) 
    label(mapFind) 
    label(mapNxt) 
    label(mapDone) 
    label(ptlFind) 
    label(ptlNxt) 
    label(ptlDone) 
    label(ptlFail) 
    label(goHome) 
    label(flgReset) 
    label(rtnNGR) 
    label(rtnFlgReset) 
    
    NGR: 
    MOV [ESI+114], EDI 
    pushfd 
    pushad 
    
    cmp [flgDone],0 
    jne goHome 
    
    mov ebx,[007d8cfc] 
    mov ebx,[ebx+5A0] 
    sub ebx,c 
    cmp esi,ebx 
    jne goHome 
    
    call mapFind 
    test eax,eax 
    jz goHome 
    
    call ptlFind 
    test eax,eax 
    jz goHome 
    
    call chrMov 
    mov [flgDone],1 
    
    goHome: 
    popad 
    popfd 
    jmp rtnNGR 
    
    flgReset: 
    mov [flgDone],0 
    mov [edi+000005d4],eax 
    jmp rtnFlgReset 
    
    chrMov: 
    mov edi, [007d8cfc] 
    lea ecx,[edi+590] 
    mov edi,[edi+5A0] 
    mov edi,[edi+108] 
    
    mov edx,[eax+c] 
    sub edx,[ecx] 
    add [edi+c],edx 
    mov edx,[eax+10] 
    mov [edi+10],edx 
    ret 
    
    ptlFind: 
    mov ebx,[007d8da4] 
    mov ebx,[ebx+4] 
    mov edi,[ebx-4] 
    
    ptlNxt: 
    dec edi 
    js ptlFail 
    mov ecx,[ebx+8*edi+4] 
    cmp [ecx+14],eax 
    je ptlDone 
    jmp ptlNxt 
    
    ptlFail: 
    xor ecx,ecx 
    ptlDone: 
    mov eax,ecx 
    ret 
    
    mapFind: 
    mov ebx, [007d8da0] 
    mov ebx, [ebx+5d4] 
    xor edi,edi 
    
    mapNxt: 
    inc edi 
    mov eax, [paths+edi*4] 
    cmp eax,ebx 
    jz mapDone 
    
    test eax,eax 
    jnz mapNxt 
    
    mapDone: 
    add edi, [rushDir] 
    mov eax, [paths+edi*4] 
    ret 
    
    paths: 
    dd 0 //DoNotRemove 
    dd BEBC200 //Orbis 
    dd BECFAE4 
    dd BECFB48 //OBT20 
    dd BECFBAC 
    dd BECFC10 
    dd BECFC74 
    dd BECFCD8 
    dd BECFD3C 
    dd BECFDA0 
    dd BECFE04 
    dd BECFE68 
    dd BECFECC 
    dd BECFF30 
    dd BECFF94 
    dd BECFFF8 
    dd BED005C 
    dd BED00C0 
    dd BED0124 
    dd BED0188 
    dd BED01EC 
    dd BED0250 
    dd BED02B4 //OBT01 
    dd BED0318 //OBTB1 
    dd BED037C 
    dd DB5AC90 
    dd DB5ACF4 
    dd DB5AD58 
    dd DB5ADBC 
    dd DB5AE20 
    dd DB58580 //Aqua 
    dd c939AC0 //ElNath 
    dd c93C1D0 
    dd c93E8E0 
    dd c940FF0 
    dd c943700 
    dd c943764 
    dd c9437C8 
    dd c94382C 
    dd c943890 
    dd c9438F4 
    dd c943958 
    dd c9439BC 
    dd c943A20 
    dd c943A84 
    dd c943AE8 
    dd c943B4C 
    dd c943BB0 
    dd c943C14 
    dd c943C78 
    dd c943CDC 
    dd c943D40 
    dd c943DA4 
    dd c943E08 
    dd C943E6C //Passage 
    dd 0 //DoNotRemove 
    
    rushDir: 
    dd 01 
    
    flgDone: 
    dd 00 
    
    006B7EAF: 
    jmp NGR 
    nop 
    rtnNGR: 
    
    0060047D: 
    jmp flgReset 
    nop 
    rtnFlgReset: 
    
    [DISABLE] 
    006B7EAF: 
    MOV [ESI+114], EDI 
    0060047D: 
    mov [edi+000005d4],eax 
    
    dealloc(NGR, 1024) 
    dealloc(flgDone,4) 
    dealloc(rushDir,4) 
    unregistersymbol(rushDir) 
    unregistersymbol(flgDone)


    teleport ludi to omega

    Código:
    [ENABLE] 
    //================================ 
    // NGRush v1.00 for GMS 0.38 
    // 
    // 1. Add rushDir (1=Down,-1=Up) 
    // 2. Works best with godMode 
    //================================ 
    
    alloc(NGR, 1024) 
    alloc(paths,512) 
    alloc(flgDone,4) 
    alloc(rushDir,4) 
    registersymbol(rushDir) 
    registersymbol(flgDone) 
    
    label(chrMov) 
    label(mapFind) 
    label(mapNxt) 
    label(mapDone) 
    label(ptlFind) 
    label(ptlNxt) 
    label(ptlDone) 
    label(ptlFail) 
    label(goHome) 
    label(flgReset) 
    label(rtnNGR) 
    label(rtnFlgReset) 
    
    NGR: 
    MOV [ESI+114], EDI 
    pushfd 
    pushad 
    
    cmp [flgDone],0 
    jne goHome 
    
    mov ebx,[007d8cfc] 
    mov ebx,[ebx+5A0] 
    sub ebx,c 
    cmp esi,ebx 
    jne goHome 
    
    call mapFind 
    test eax,eax 
    jz goHome 
    
    call ptlFind 
    test eax,eax 
    jz goHome 
    
    call chrMov 
    mov [flgDone],1 
    
    goHome: 
    popad 
    popfd 
    jmp rtnNGR 
    
    flgReset: 
    mov [flgDone],0 
    mov [edi+000005d4],eax 
    jmp rtnFlgReset 
    
    chrMov: 
    mov edi, [007d8cfc] 
    lea ecx,[edi+590] 
    mov edi,[edi+5A0] 
    mov edi,[edi+108] 
    
    mov edx,[eax+c] 
    sub edx,[ecx] 
    add [edi+c],edx 
    mov edx,[eax+10] 
    mov [edi+10],edx 
    ret 
    
    ptlFind: 
    mov ebx,[007d8da4] 
    mov ebx,[ebx+4] 
    mov edi,[ebx-4] 
    
    ptlNxt: 
    dec edi 
    js ptlFail 
    mov ecx,[ebx+8*edi+4] 
    cmp [ecx+14],eax 
    je ptlDone 
    jmp ptlNxt 
    
    ptlFail: 
    xor ecx,ecx 
    ptlDone: 
    mov eax,ecx 
    ret 
    
    mapFind: 
    mov ebx, [007d8da0] 
    mov ebx, [ebx+5d4] 
    xor edi,edi 
    
    mapNxt: 
    inc edi 
    mov eax, [paths+edi*4] 
    cmp eax,ebx 
    jz mapDone 
    
    test eax,eax 
    jnz mapNxt 
    
    mapDone: 
    add edi, [rushDir] 
    mov eax, [paths+edi*4] 
    ret 
    
    paths: 
    dd 0 //DoNotRemove 
    //---- EOS Tower 
    dd D2C9090 //Ludi : Eos Tower 100th Floor 
    dd D2C902C 
    dd D2C8FC8 
    dd D2C8F64 
    dd D2C8F00 
    dd D2C8E9C 
    dd D2C8E38 
    dd D2C8DD4 
    dd D2C8D70 
    dd D2C8D0C 
    dd D2C8CA8 
    dd D2C8C44 
    dd D2C8BE0 
    dd D2C8B7C 
    dd D2C8B18 
    dd D2C8AB4 
    dd D2C8A50 
    dd D2C89EC 
    dd D2C8988 
    dd D2C8924 
    dd D2C88C0 
    dd D2C885C 
    dd D2C87F8 
    dd D2C8794 
    dd D2C8730 
    dd D2C86CC 
    dd D2C8668 
    dd D2C8604 
    dd D2C85A0 
    dd D2C853C 
    dd D2C84D8 
    dd D2C8474 
    dd D2C8410 
    dd D2C83AC 
    dd D2C8348 
    dd D2C82E4 
    dd D2C8280 
    dd D2C821C 
    dd D2C81B8 
    dd D2C8154 
    dd D2C80F0 
    dd D2C808C 
    dd D2C8028 
    dd D2C7FC4 
    dd D2C7F60 //Ludi : Eos Tower 1st Floor 
    dd D2C32D0 //Safety Zone 
    dd 0 //DoNotRemove 
    
    rushDir: 
    dd 01 
    
    flgDone: 
    dd 00 
    
    006B7EAF: 
    jmp NGR 
    nop 
    rtnNGR: 
    
    0060047D: 
    jmp flgReset 
    nop 
    rtnFlgReset: 
    
    [DISABLE] 
    006B7EAF: 
    MOV [ESI+114], EDI 
    0060047D: 
    mov [edi+000005d4],eax 
    
    dealloc(NGR, 1024) 
    dealloc(flgDone,4) 
    dealloc(rushDir,4) 
    unregistersymbol(rushDir) 
    unregistersymbol(flgDone)


    Levitate Mage/Archer

    Código:
    [Enable]
    006C3B34:
    jne 006C3BEE
    5729AD: 
    je 005729b3
    
    [Disable]
    006C3B34:
    je 006C3BEE
    5729AD:
    jae 005729b3


    mouse hack

    Código:
    [ENABLE]
    Alloc(MouserX,512)
    Alloc(MouserY,512)
    label(back)
    label(return)
    
    006B90AD: 
    jmp MouserX
    back:
    
    006B9112: 
    jmp MouserY
    return:
    
    MouserX:
    mov eax, [007d8370] 
    mov eax, [eax+978]
    mov eax, [eax+80]
    mov [ebx], eax
    mov edi,[ebp+10]
    jmp back
    
    MouserY:
    mov eax, [007d8370] 
    mov eax, [eax+978]
    mov eax, [eax+84]
    mov [edi], eax
    mov ebx,[ebp+14]
    jmp return
    
    [DISABLE]
    006B90AD: 
    mov [ebx], eax
    mov edi,[ebp+10]
    
    006B9112: 
    mov [edi],eax
    mov ebx,[ebp+14]
    dealloc(MouserX)
    dealloc(MouserY)


    lag hack

    Código:
    [enable] 
    006B5243: 
    jne 006B5250 
    [disable] 
    006B5243: 
    je 006B5250


    ETC Explosion D/C

    Código:
    [Enable]
    004A11BB:
    nop
    nop
    nop
    nop
    nop
    nop
    [Disable]
    004A11BB:
    je 004A1250


    papu/zakum ARm miss

    Código:
    [Enable] 
    alloc(sseax, 20) 
    label(exit) 
    
    6B51D2: 
    jmp sseax 
    nop 
    nop 
    nop 
    exit: 
      
    sseax: 
    mov eax, faded 
    mov [ebp+0c],eax 
    call 0054aa4c 
    jmp exit 
    
    [Disable] 
    6B51D2: 
    mov [ebp+0c],eax 
    call 0054aa4c 
    dealloc(sseax)


    Unrandom str

    Código:
    [Enable] 
    00717AED: 
    mov eax,0 
    
    [Disable] 
    00717AED: 
    and eax,00007fff


    Unrandom DEX

    Código:
    [Enable] 
    00717AED: 
    mov eax,1 
    
    [Disable] 
    00717AED: 
    and eax,00007fff


    unRandom int

    Código:
    [Enable] 
    00717AED: 
    mov eax,2 
    
    [Disable] 
    00717AED: 
    and eax,00007fff


    Unrandom luk

    Código:
    [Enable] 
    00717AED: 
    mov eax,3 
    
    [Disable] 
    00717AED: 
    and eax,00007fff


    Dark Sight

    Código:
    [Enable] 
    00667BD1: 
    je 00667bde 
    
    [Disable] 
    00667BD1: 
    jne 00667bd


    Demi D/C

    Código:
    [ENABLE] 
    alloc(dv,100) 
    alloc(uvy,100) 
    label(backdv) 
    label(backuvy) 
    label(normal) 
    label(end) 
    dv: 
    mov eax, [007D5CEC] 
    mov eax, [eax+594] 
    mov [ebx+3f4], eax 
    mov [ebx+3f8], eax 
    jmp backdv 
    uvy: 
    push ecx 
    push edx 
    mov ecx, [007D5CEC] 
    add ecx,594 
    cmp edi, ecx 
    je normal 
    mov edx, [ecx] 
    cmp [edi],edx 
    jne normal 
    mov edx, [ecx-4] 
    mov [edi-4],edx 
    jmp end 
    normal: 
    mov [edi],eax 
    end: 
    pop edx 
    pop ecx 
    mov ebx, [ebp+14] 
    jmp backuvy 
      
    006b6963: 
    jmp uvy 
    backuvy: 
    00534a62: 
    jmp dv 
    nop 
    backdv: 
    [DISABLE] 
    00534a62: 
    mov [ebx+000003fc],ecx 
    mov [ebx+00000400],eax 
    006b6963: 
    mov [edi],eax 
    mov ebx,[ebp+14] 
    dealloc(dv) 
    dealloc(uvy)


    Set Meso(12)

    Código:
    [ENABLE]
    alloc(Options,8)
    alloc(MesoDrop,24)
    label(Mreturn)
    registersymbol(Options)
    
    Options:
    dd 0
    
    MesoDrop:
    mov [Options],eax
    cmp eax,[esi+000000b4]
    jmp Mreturn
    
    6b1ebc: // meso drop
    jmp MesoDrop
    nop
    Mreturn:
    
    [DISABLE]
    6b1ebc: // meso drop
    cmp eax,[esi+000000b4]
    
    dealloc(Options)
    dealloc(MesoDrop)
    unregistersymbol(Options)


    Fast Attack(value 4)

    Código:
    [enable]
    alloc(decide,256)
    alloc(valueAtk,8)
    label(normal)
    label(speed)
    label(return)
    
    valueAtk:
    dd 4             // INCREASE THIS VALUE IF DC
    
    decide:
    cmp [Options],C
    jne normal            // if meso != 12, do normal
    
    push eax
    push ecx
    push edx
    
    mov eax,[7D8CFC] // unlimited attack
    mov edx,[eax+1358]
    mov ecx,[valueAtk]
    
    mov ax,dx     // put into lower half in ax
    shr edx,F      // shift 16 bits - sets upper half in dx
    div ecx         // divide by ecx
    
    dec ecx
    cmp edx,ecx      // compare remainder (dx) to value - 1
    
    pop edx
    pop ecx
    pop eax
    jne normal
    
    speed:
    cmp [ebp-10],edi
    jg 435AF0
    jmp return
    
    normal:
    cmp [ebp-10],edi // normal code
    jng 435AF0 // normal code
    jmp return
    
    435A4B:
    jmp decide
    nop
    nop
    nop
    nop
    return:
    
    [disable]
    435A4B:
    cmp [ebp-10],edi
    jng 435AF0
    
    dealloc(decide)
    dealloc(valueAtk)
     
  2. MaR

    MaRshAll
    Expand Collapse
    Recluta

    Mensajes:
    31
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    0
    men una pregunta me puedes decri para q sirve eso por q yo no seusar mucho eso asi te agradeceria si me explicaras
    graciax................
     
  3. Lui

    Luizmania
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    Cabo

    Mensajes:
    189
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    0
    weno en este caso si t agradeceria q t leeyersuns posts abajp dond estan tods los tutoriales para instertar estas adreses vas a memory view y le das ctrl+a (auto assamble) o lo buscas en file o por hay xD luego pegas el codigo q quieres y le das assig to curreently channel entoncs lo cierrs regresas atu engine y t saldra un code q dice autoassamble cheat l cambias el nombre por el hack q injectast y lo freezeas y listo!
     
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