Guia de Kael el invoker

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DotA

iniciado por †>DJƒox<†, 4 Jul 2008.

  1. †>DJƒox<†

    †>DJƒox<† Usuario

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    Bueno amix aca les dejo mi guia de kael un buen heroe:arriba::

    [​IMG]

    Empecemos :D :

    [​IMG]

    Str: 19 + 1.4
    Agi: 20 + 1.9
    Int: 22 + 2.5

    Skills

    [​IMG]Quas (Q) (7 Levels)

    0.75 HP regen per level per instance.
    Mana Cost: -
    Cooldown: -

    [​IMG] Wex (W) (7 Levels)

    Gives 2% AS and 1% MS per level per instance.
    Mana Cost: -
    Cooldown: -

    [​IMG] Exort (E) (7 Levels)

    3 damage per level per instance.
    Mana Cost: -
    Cooldown: -

    [​IMG]Invoke (R) (4 Levels)
    Combines the properties of the elements currently being manipulated, creating a new spell at Invoker's disposal. The invoked spell is determined by the combination of Quas, Wex and Exort.
    Level 1 - 1 Invoke, 30 Cooldown
    Level 2 - 2 Invokes, 30 Cooldown
    Level 3 - 2 Invokes, 15 Cooldown
    Level 4 - 2 Invokes, 5 Cooldown
    Mana Cost: 20/40/60/80
    Cooldown: 30/30/15/5

    Spell Combinaciones:

    Cold Snap (Y)
    Key Combo: QQQ + R

    Description: Invoker draws the heat from an enemy, chilling them to their very core for up to 6 seconds based on Quas. Any damage taken in this state will briefly stun them for 0.4 seconds and deal 30 damage. Triggers cooldown goes from 0.8 to 0.6 seconds based on Quas.
    Cooldown: 20 sec.
    --------------------------------------------------------------------------------

    Ice Wall (G)
    Key Combo: QQE + R

    Description: Generates a wall of solid ice directly in front of Invoker for up to 10 seconds. The bitter cold emanating from it greatly slows nearby enemies based on Quas and deals up to 30 damage each second based on Exort.
    Cooldown: 20 sec.
    --------------------------------------------------------------------------------

    Ghost Walk (V)
    Key Combo: QQW + R

    Description: Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies by up to 40% based on Quas, and Invoker from 30 to 0% based on Wex.
    Cooldown: 60 sec.
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    Alacrity (Z)
    Key Combo: WWW + R

    Description: Invoker infuses an ally with an immense surge of energy, increasing their attack speed to a maximum of 160% based on Wex for 5 seconds.
    Cooldown: 20 sec.
    --------------------------------------------------------------------------------

    Tornado (X)
    Key Combo: WWQ + R

    Description:Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Deals 375 damage based on Wex and Quas, with distance up to 3100 based on Wex. Holds enemies in the air for up to 2.2 seconds based on Quas.
    Cooldown: 25 sec.
    -------------------------------------------------------------------------------

    EMP (C)
    Key Combo: WWE + R

    Description:Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2-4 seconds based on Wex. The detonation covers a 700 area, dealing up to 300 damage based on Exort and draining up to 400 mana based on Wex.
    Cooldown: 40 sec.
    --------------------------------------------------------------------------------

    Sun Strike (T)
    Key Combo: EEE + R

    Description: Sends a catastrophic ray of fiery energy from the sun at any targeted location after a 1.7 second delay, incinerating all enemies standing beneath it. Deals 75-450 damage based on Exort which is spread over all enemy units within its 200 AoE.
    Cooldown: 60 sec.
    --------------------------------------------------------------------------------

    Forge Spirit (F)
    Key Combo: EEQ + R

    Description: Invoker forges a spirit embodying the strength of fire and fortitude of ice. Attack range, damage, and life is based on Exort while mana, duration, and armor is based on Quas. The elementals scorching attack is capable of melting the armor on enemy heroes by 1 each hit to a maximum of 10 for 5 seconds. By maxing Quas and Exort, Invoker is capable of creating 2 spirits instead of one.
    Cooldown: 70 sec.
    --------------------------------------------------------------------------------

    Chaos Meteor (D)
    Key Combo: EEW + R

    Description:Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward dealing up to 260 damage per sec based on Exort for up to 1550 range based on Wex. Deals minor residual damage to units that get hit.
    Cooldown: 30 sec.
    --------------------------------------------------------------------------------

    Deafening Blast (B)
    Key Combo: QWE + R

    Description:Invoker unleashes a mighty sonic wave in front of him, dealing up to 280 damage to any enemy unit it collides with based on Exrot. The sheer impact from the blast is enough to knock those enemy units back for a maximum of 1.75 seconds based on Quas, in addition to preventing their attacks for a further 1-4 seconds based on Wex.
    Cooldown: 25 sec.

    [​IMG]

    Porsia: para los noobs:baboso: las letras de los keys combos(ejm:
    QQQ + R) se

    refieren a los skill.


    Bien... esa es toda la info recopilada...

    Ahora les doy asi no mas una build de como la armo yo...me es simpre efectiva:

    Items:
    Salir de base con Boots of Speed, 1 Pot y 4 tangos
    terminar Power Treads (strengh)
    2 Bracers
    Orchid (hacer los 3 Oblivion staffs de una uno atras de otro..)

    Llegada a esta etapa depende de la situacion del game y lo q ella demande
    Entre las mejores demandas estan:

    Sange and Yasha
    Shiva's Guard
    Skady
    Desolator
    Guinzo

    En caso de Pelear contra muchos mele recomendable el uso de 1 Blade Mail y Shiva's Guard, si se kiere incluir mas defensa y disminuir podemos incluir un Assault Cuirass y en caso de q se kiera disminuir aun mas la defensa y aumentar el daño un Desolator no sobra.. pero esto ya es en las ultimas instancias del Game..

    En caso de Pelear contra Flanes pero buenos Nukers ya sea Sniper, Zeus, Lina, Etc es Recomendable el Sange and Yasha no solo x el orb sino x la destreza y HP q este nos facilita.. ademas tengan en cuenta q el Silence del Orchid nos ayuda muchisimo contra estos..

    Skills:

    Los mejores combos a mi gusto son el Deafening Blast (QWE), Ice Wall (QQE) y Tornado (WWQ)
    Primero le damos un LV a cada skill luego continuamos maxeando Exort mas q nada x el damage y Quas x la Regen de HP

    Lv 5 ya armamos el Deafening Blast, hace daño, retrocede al enemigo (igual q el skill del Barathrum) y le inhibe el Ataque. En pocas palabras un buen stuner q permite a la ves la posibilidad de escapar tanto como para atacar..

    Ya que aun poseemos unos Stats reducidos ante la falta de items utilizamos el Tornado q si tenemos a esta altura el Quas LV 4 o 5 suspende x un buen tiempo al enemigo en el aire lo q nos facilita un escape o el tiempo necesario para la llegada de aliados y la owneada a dicho personaje

    Una vez maxeados Quas y Exort y siendo poco necesario una huida ya q estamos bien armados.. Procedemos a formar el combo de la Ice Wall.. Forma una Pared de hielo q ralentiza todo lo q la atravieza y le inflige daño x segundos.. con el Quas Maxeado lo ralentiza enormemente lo q en los grandes revuelos de Heros y Skills caemos con el invoker y plantamos la Ice Wall en la mitad del campo de batalla ralentizando a todos nuestros enemigos permitiendo un mejor ataque nuestro o de nuestros aliados o facilitandonos un escape si la situacion lo demanda..

    Bueno.. este ha sido mi aporte x hoy.. Espero q les sirva..
    Si tienen otra build u otras ideas.. favor de postearlas...


    Si te ayudo mi post no olvide darme un gracias porfas¡!¡!¡!¡!¡!¡!¡!¡xD


    salu2 :adios:

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